Straining: Difference between revisions

10 bytes removed ,  23 October 2018
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(Rewording, adding .99 trick. Also- removed stub, its hard to strain while squished.)
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'''Straining''' is a technique that Mario can use at any point while in midair in most states. The technique involves how the joystick is angled relative to Mario's facing direction (which cannot be changed midair in most situations). Because of how the mechanic works, it can often become a trade-off of speed vs distance.
'''Straining''' is a technique that Mario can use at any point while in midair in most actions. It involves how the joystick is angled relative to Mario's facing direction (which cannot be changed midair in most situations). Because of how the mechanic works, it can often become a trade-off of speed vs distance.
==Technical explanation==
==Technical explanation==
When in the air, the game deals with Mario's intended movement in two directions- forward and sideways (when forward speed is negative, it indicates backwards speed). These two different directions behave differently from one another, although the two are not independent. The farther the joystick is held in a given direction, the less of the effect it has on the other. This is true all the way to the point where one direction is maxed, and the other direction is zeroed.
When in the air, the game deals with Mario's intended movement in two directions- forward and sideways (when forward speed is negative, it indicates backwards speed). These two different directions behave differently from one another, although the two are not independent. The farther the joystick is held in a given direction, the less of the effect it has on the other. This is true all the way to the point where one direction is maxed, and the other direction is zeroed.