Start Sleeping: Difference between revisions

there's a fourth one
(label into)
(there's a fourth one)
 
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|into= stationary cancels: [[Water Plunge]], [[Squished]], [[Standing Death]] (theoretically), [[Quicksand Death]], common idle cancels: [[Freefall]], [[Shockwave Bounce]] (theoretically), [[Jump]], [[Begin Sliding]], [[First Person]], [[Walking]], [[Punching]], [[Start Crouching]], non cancel: [[In Quicksand]], [[Sleeping]]
|into= stationary cancels: [[Water Plunge]], [[Squished]], [[Standing Death]] (theoretically), [[Quicksand Death]], common idle cancels: [[Freefall]], [[Shockwave Bounce]] (theoretically), [[Jump]], [[Begin Sliding]], [[First Person]], [[Walking]], [[Punching]], [[Start Crouching]], non cancel: [[In Quicksand]], [[Sleeping]]
|out of= [[Idle]]
|out of= [[Idle]]
|animation=START_SLEEP_IDLE, START_SLEEP_SCRATCH, START_SLEEP_YAWN
|animation=0x81 START_SLEEP_IDLE, 0x82 START_SLEEP_SCRATCH, 0x83 START_SLEEP_YAWN, 0x84 START_SLEEP_SITTING
|related= [[Sleeping]], [[Waking up]]
|related= [[Sleeping]], [[Waking up]]
}}
}}
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**MARIO_ANIM_START_SLEEP_SCRATCH
**MARIO_ANIM_START_SLEEP_SCRATCH
**MARIO_ANIM_START_SLEEP_YAWN
**MARIO_ANIM_START_SLEEP_YAWN
**MARIO_ANIM_START_SLEEP_SITTING


*Mario's eye state is set to "MARIO_EYES_HALF_CLOSED"
*Mario's eye state is set to "MARIO_EYES_HALF_CLOSED"
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**SOUND_ACTION_PAT_BACK
**SOUND_ACTION_PAT_BACK
**SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
**SOUND_ACTION_TERRAIN_BODY_HIT_GROUND
**SOUND_MARIO_IMA_TIRED (JP only)
**SOUND_MARIO_YAWNING
**SOUND_MARIO_YAWNING
**SOUND_MARIO_IMA_TIRED


* After this, Mario will begin [[sleeping]].
* After the SLEEP_SITTING animation has finished, Mario will [[sleeping|sleep]].
{{actions}}
{{actions}}
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