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'''Speed''', abbreviated as '''SPD''', is a type of internal variable that represents how many [[ | '''Speed''', often abbreviated as '''SPD''', is a type of internal variable that represents how many [[unit]]s [[Mario]] moves per frame. There are many speed variables, such as Horizontal Speed (HS), Vertical Speed (VS), X/Y/Z Speed, Sliding Speed, and X/Z Sliding Speed. These variables do not always represent how much Mario ''actually'' moves per frame; for example, when something is in his way, Mario can have horizontal speed without going anywhere. See [[De Facto Speed]] for more. | ||
==Gravity== | ==Gravity== | ||
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Some other examples of speed conservation are [[Vertical Speed Conservation]] and [[Vertical and Horizontal Speed Conservation]]. | Some other examples of speed conservation are [[Vertical Speed Conservation]] and [[Vertical and Horizontal Speed Conservation]]. | ||
==Negative Speed Buildup== | |||
The main reason why Mario is able to get massive amounts of negative speed so easily, is because although the game developers capped Mario's positive speed, they forgot to give a cap to negative speed, allowing Mario to get hundreds, thousands, or even millions of units of speed with tricks such as the [[Backwards Long Jump]], [[Hyperspeed Walking]] and [[Backward Shell Hyperspeed]]. This slight oversight is the main root of many speed-gaining tricks in the game. | |||
The maximum amount of negative speed Mario is able to build up is approximately -3*10^38. At higher speeds, Mario's intended next position increases beyond the highest finite value the game can store his position in, and the game crashes. | |||
[[Category:Mechanics]] |