Spawning displacement: Difference between revisions

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Spawning displacement is a technique that allows [[Mario]] to receive one [[frame]] of displacement from a moving platform when spawning, hence the name. It is exclusive to the Japanese [[version]]. Spawning displacement occurs when Mario exits the level (typically by pausing and exiting), but will only trigger if Mario is standing on either a moving [[object]] whose slot will not be replaced by a non-moving object after unloading, or any object which will be replaced by a moving object after it unloads. To perform this, stand on an object that meets the criteria for spawning displacement, then exit the level. The result is Mario will be displaced from his typical spawning position.<ref>https://www.youtube.com/watch?v=XL8TCplAaWc</ref>
'''Spawning displacement''' is a technique that allows [[Mario]] to receive displacement from a moving platform for one [[frame]] when spawning, hence the name. It is exclusive to the original [[Super Mario 64#Japanese|Japanese version]]. Spawning displacement occurs when Mario exits the level (such as through the pause menu, through death, through a warp, or by getting a star) and ends up standing on a moving object for one frame, whether it be an object from the previous level that was moving and unloaded ("Normal" Spawning Displacement) or an object in the [[The Castle|castle]] that overwrote the object Mario was standing on while exiting the level ("Reverse" Spawning Displacement). In other words, Spawning Displacement occurs when exiting a level while standing on either a moving [[object]] which will not be overwritten by a non-moving object after [[unloading]] or an object which gets overwritten by a moving object after unloading. Spawning displacement results in Mario being displaced from his typical spawning position.<ref>[https://www.youtube.com/watch?v=XL8TCplAaWc "Spawning Displacement" by UncommentatedPannen]</ref>


== Criteria ==
==Applications==


Due to the way the game processes Mario's movement along moving objects, spawning displacement can only be used with some objects. For spawning displacement to work, the object must not be replaced by another object within the level Mario is about to spawn in (typically [[The Castle]]). An exception to this is if the said object has nonzero rotation/translation after 1 frame, in which Mario will be moved by that object instead, also known as reverse spawning displacement.<ref>https://www.youtube.com/watch?v=_iNd_hjYjBU</ref>
Mario can utilize spawning displacement to re-enter [[Tick Tock Clock]] without pressing the A button. This is done by standing on a [[spinner]] and collecting a Star. Once the spinner rotates, it displaces Mario to spawn lower in the clock, landing on the edge of the clock next to the painting, thereby saving the A press needed to enter TTC. This is done three times in the 120 star run, saving three A presses due to the strict requirements only being applicable with three stars:


Furthermore, there are multiple ways to exit a level that can trigger spawning displacement:
* [[Stop Time for Red Coins]] by standing on a spinner and cloning the star.<ref>[https://www.youtube.com/watch?v=rE11jaM6Lg4 "TTC Re-Entry After Red Coins in 0x A Presses" by UncommentatedPannen]</ref>
* [[The Pit and the Pendulums]] by kicking a [[wall]] as he collects the star, to land on the spinners below.<ref>[https://www.youtube.com/watch?v=1FVp6FAjhQY "TTC Re-Entry After Pit & Pendulums Star 0x" by UncommentatedPannen]</ref>
* [[Get a Hand]] by kicking a wall as he collects the star, to fall towards the spinners below.<ref>[https://www.youtube.com/watch?v=1kfkiH51AA8 "TTC Get a Hand & Re-Enter 0.5x A Presses" by UncommentatedPannen]</ref> A push from a [[Wall Overlap|wall overlap]] on the pendulum below the star is required to get enough distance for Mario to ledge grab onto the spinner.


* Pausing and exiting
==Variations==
* Dying by running out of [[HP]]
Spawning displacement actually would occur on all versions of the game, but the displacement is overwritten before it can have an effect. This happens regardless of what causes the displacement. Simply standing on a moving platform (spawning displacement) has this effect, but so do some other things.
* Collecting a [[star]]
===Teleport Displacement===
* Going through a [[warp]]
'''Teleport displacement''' is a different type of platform displacement that is not exclusive to the Japanese version. To perform it, [[clone]] a teleport point near a moving object so that said object will move after Mario has initiated the teleport. As a result, Mario will be displaced from the teleport's destination. Due to these very rare conditions, this can only be performed in [[Wet-Dry World]], since this is the only level in which you can clone a teleporter (via [[loading zone]]) that has a moving platform.<ref>[https://www.youtube.com/watch?v=MUBtXvvCp-E "Teleport Displacement" by UncommentatedPannen]</ref>
===Platform Release Displacement===
'''Platform release displacement''' is displacement that occurs for one frame after releasing a platform. Since platforms cannot normally be held, they must be cloned. Because [[Falling Blocks|falling blocks]] in [[Whomp's Fortress]], [[Big Boo's Haunt]], and [[Bowser in the Fire Sea]] and the octagonal rotating platform in [[Wet-Dry World]] are the only platforms that can be cloned, these are the only ones that can cause platform release displacement. Since this displacement occurs from the new location of the platform, releasing it remotely at the [[HOLP]] can cause a very large displacement, which can even cause Mario to enter a [[Parallel Universe#Vertical Parallel Universes|vertical PU]]<ref>[https://www.youtube.com/watch?v=y_gELy37HHc "Going to a vertical PU in WF" by Timestoppa]</ref>.


== Application ==
==References==
 
<references />
In the [[A Button Challenge]], Mario can utilize spawning displacement to re-enter [[Tick Tock Clock]]. This is done by standing on a [[spinner]] and collecting a Star. Once the spinner rotates, it displaces Mario to land on the edge of the clock next to the painting, thereby saving the A press needed to enter TTC. This is done twice in the 120 star run, saving two A presses due to the strict requirements only being applicable with two stars:
 
* [[Stop Time for Red Coins]] by standing on a spinner and cloning it.<ref>https://www.youtube.com/watch?v=rE11jaM6Lg4</ref>
* [[The Pit and the Pendulums]] by kicking a [[wall]] as he collects the star, to land on the spinners below.<ref>https://www.youtube.com/watch?v=1FVp6FAjhQY</ref>
 
== Variations ==


===== Reverse spawning displacement =====
<!-- Category -->
Reverse spawning displacement is similar to spawning displacement, but instead of exiting a level on a moving object and being displaced by it, Mario exits the level standing on the object whose slot will be loaded by a moving object. Since the castle has no viable candidates, the only way to perform this is by dying on an object and letting the [[demo]] play.
[[Category:Glitches]]


===== Teleport displacement =====
{{Glitches}}
Teleport displacement is a different type of platform displacement that is not exclusive to the Japanese version. To perform it, [[clone]] a teleport point near a moving object so that said object will move after Mario has initiated the teleport. As a result, Mario will be displaced from the teleport's destination. Due to these very rare conditions, this can only be performed in [[Wet-Dry World]], since this is the only level in which you can clone a teleporter (via [[loading zone]]) that has a moving platform.<ref>https://www.youtube.com/watch?v=MUBtXvvCp-E</ref>
 
== References ==
<references />

Revision as of 02:28, 15 April 2020

Spawning displacement is a technique that allows Mario to receive displacement from a moving platform for one frame when spawning, hence the name. It is exclusive to the original Japanese version. Spawning displacement occurs when Mario exits the level (such as through the pause menu, through death, through a warp, or by getting a star) and ends up standing on a moving object for one frame, whether it be an object from the previous level that was moving and unloaded ("Normal" Spawning Displacement) or an object in the castle that overwrote the object Mario was standing on while exiting the level ("Reverse" Spawning Displacement). In other words, Spawning Displacement occurs when exiting a level while standing on either a moving object which will not be overwritten by a non-moving object after unloading or an object which gets overwritten by a moving object after unloading. Spawning displacement results in Mario being displaced from his typical spawning position.[1]

Applications

Mario can utilize spawning displacement to re-enter Tick Tock Clock without pressing the A button. This is done by standing on a spinner and collecting a Star. Once the spinner rotates, it displaces Mario to spawn lower in the clock, landing on the edge of the clock next to the painting, thereby saving the A press needed to enter TTC. This is done three times in the 120 star run, saving three A presses due to the strict requirements only being applicable with three stars:

Variations

Spawning displacement actually would occur on all versions of the game, but the displacement is overwritten before it can have an effect. This happens regardless of what causes the displacement. Simply standing on a moving platform (spawning displacement) has this effect, but so do some other things.

Teleport Displacement

Teleport displacement is a different type of platform displacement that is not exclusive to the Japanese version. To perform it, clone a teleport point near a moving object so that said object will move after Mario has initiated the teleport. As a result, Mario will be displaced from the teleport's destination. Due to these very rare conditions, this can only be performed in Wet-Dry World, since this is the only level in which you can clone a teleporter (via loading zone) that has a moving platform.[5]

Platform Release Displacement

Platform release displacement is displacement that occurs for one frame after releasing a platform. Since platforms cannot normally be held, they must be cloned. Because falling blocks in Whomp's Fortress, Big Boo's Haunt, and Bowser in the Fire Sea and the octagonal rotating platform in Wet-Dry World are the only platforms that can be cloned, these are the only ones that can cause platform release displacement. Since this displacement occurs from the new location of the platform, releasing it remotely at the HOLP can cause a very large displacement, which can even cause Mario to enter a vertical PU[6].

References