Softlock

From Ukikipedia
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

A softlock occurs when the game is put into a state where, though it has not crashed or ceased functioning, there is no way to progress without resetting the console.

Known softlocks

  • Repeatedly bonking within a glitchy wall[1]
  • Getting stuck in some Black Room of Death
  • Activating a death, star, sign text, or painting entrance cutscene at the same time as a specific type of star activation cutscene (mainly item box stars)[2][3][4]
  • Being grabbed by Heave-Ho or Chuckya while releasing its clone or the clone of its anchor object [5]
  • Being grabbed by Chuckya while in Time Stop[6]
  • Attempting to speak to a bob-omb buddy while in Time Stop
  • Being thrown by a Heave-Ho while underwater[7]
  • Being grabbed by Chuckya the same frame he dies or being grabbed in midair and having Chuckya unload[8]
  • Collecting a star in vertical wind [9]
  • Collecting a star in a situation where Mario repeatedly ledge grabs[10]
  • Activating a star outside the 12k limit[11][12]
  • Talking to Yoshi while your lives counter is stuck (i.e. while having 1000 coins on the Japanese version)[13]
  • Talking to Yoshi while it's falling off the roof[14]
  • Dying when Lakitu's textbox is triggered at the start of the game (this is exclusive to the Japanese 1.0 version).[15]
  • Activating certain text boxes while the camera is stuck
  • Being thrown by Chuckya while holding a handsfree teleported bloated bob-omb[16]
  • Going into a tornado while permanently squished[17]
  • Being shell Mario in certain geometry[18]
  • Repeatedly being knocked back while being pushed off a floor by an object. [19]
  • Being stuck in a sliding state while sliding into a ceiling or out of bounds. [20]
  • Activating a textbox from an object and then unloading the object

References