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### If Mario is colliding with a wall 150 or 30 units up and Mario is facing perpendicular to 0x6000 units away, he '''hits a wall'''. | ### If Mario is colliding with a wall 150 or 30 units up and Mario is facing perpendicular to 0x6000 units away, he '''hits a wall'''. | ||
### If no other exit has occurred, '''nothing happens'''. | ### If no other exit has occurred, '''nothing happens'''. | ||
## This repeats until Mario encounters something besides '''nothing happens''', up to four times. | ## This repeats until Mario encounters something besides '''nothing happens''', up to four times including the initial time. | ||
## If Mario's velocity is not negative, his new height is the peak height. | ## If Mario's velocity is not negative, his new height is the peak height. | ||
## The footstep noise for Mario's floor is updated. | ## The footstep noise for Mario's floor is updated. |