Single Jump: Difference between revisions

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m (Not really a stub anymore, but could still use some work.)
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### If Mario is colliding with a wall 150 or 30 units up and Mario is facing perpendicular to 0x6000 units away, he '''hits a wall'''.
### If Mario is colliding with a wall 150 or 30 units up and Mario is facing perpendicular to 0x6000 units away, he '''hits a wall'''.
### If no other exit has occurred, '''nothing happens'''.
### If no other exit has occurred, '''nothing happens'''.
## This repeats until Mario encounters something besides '''nothing happens''', up to four times.
## This repeats until Mario encounters something besides '''nothing happens''', up to four times including the initial time.
## If Mario's velocity is not negative, his new height is the peak height.
## If Mario's velocity is not negative, his new height is the peak height.
## The footstep noise for Mario's floor is updated.
## The footstep noise for Mario's floor is updated.