Shoot into the Wild Blue: Difference between revisions

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'''Shoot into the Wild Blue''' is the third mission of [[Whomp's Fortress]]. To complete it, Mario must collect the [[Power Star]] located in an overhand.
{{star_infobox
|image=SitWB.png
|course=WF
|height=169
|height_link=
|tas=7.37
|tas_link=[https://youtu.be/EkkDtJdpOLM <nowiki>"Shoot into the Wild Blue 7.37 (-2f) [SM64] [TAS] [Scattershot]" by Krithalith</nowiki>]
|rta=9.27
|rta_link=[https://youtu.be/0c6_ljJI1l8 "Shoot into the Wild Blue 9.27 (9"26 igt)" by Dwhatever]
|abc=0
|abc_link=[https://youtu.be/-Usau9dZJO4 "<nowiki>[TAS]</nowiki> Shoot into the Wild Blue 0xA - 13"47" by fifdspence]
|abz=0
|abz_link=[https://youtu.be/hUIYR4PssIY "SM64 - Shoot into the Wild Blue - No Buttons Allowed" by Pannenkoek2012]
}}
{{speedrun_guides}} 
 
'''Shoot into the Wild Blue''' is the third mission of [[Whomp's Fortress]]. To complete it, Mario must collect the [[Power Star]] located in an overhand. Although Mario is supposed to use a cannon, it is very easy to simply wall kick onto the platform.
==A Button Challenge==
At first, this star seems hard to get without pressing A due to its height, but Mario can fall off from the upper platform and dive towards the star, getting it quite easily. This star can be also done buttonless by sliding from a slope onto the middle platform, and simply falling down onto the star.
==TAS==
===TAS Strategy===
Mario begins by heading over to the small ramp on the grass. He performs a [[Backwards Long Jump|BLJ]] and clips into the wall. Mario reaches the area of water. When he touches [[Water|water]], he is [[Water Surface Upwarp|teleported to the top of the body of water]]. In this case, the top is at the shallow water area. Mario does this because the platform is too high to reach with a [[Jump|jump]], and that jumping greatly reduces Mario’s [[Speed|speed]]. Although he is at the top of the water, he is below the ground still as normally Mario cannot swim in this body of water. He then swims to a small slope leading into the water, so that when he emerges, he can perform a rollout, which helps maintain Mario’s speed and also lands him on the edge of the wet area. This is done because the wet ground is slightly lower than the dry ground surrounding it, meaning that mario has to gain height to continue, which is a problem when Mario has so much speed. He narrowly avoids the edge rail, and turns onto a slope. Mario clips past the cannon bob-omb due to his speed. His angle allows him to launch off of the slope, towards the star, at the right height so that he lands directly on the platform. Mario then performs a kick to collect the star.
===TAS History <ref>[https://w.atwiki.jp/sm64tas/pages/21.html Super Mario 64 Record Keeping Wiki]</ref>===
{{TAS History}}
 
==References==
<references/>
 
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