Scuttlebug: Difference between revisions

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=== Scuttlebug Transportation ===
=== Scuttlebug Transportation ===
Main Article: [[Scuttlebug transportation]]
Main Article: [[Scuttlebug Transportation]]


Since Scuttlebugs update their home whenever they bump into Mario, you can make a scuttlebug walk farther than normal by repeatedly strategically bumping into a scuttlebug at the edge of its radius.
Since Scuttlebugs update their home whenever they bump into Mario, you can make a scuttlebug walk farther than normal by repeatedly strategically bumping into a scuttlebug at the edge of its radius.

Revision as of 16:48, 24 April 2019

Scuttlebug
STROOP- Scuttlebug.png
Technical Constants
Object Group General Actor
Tangibility Radius 1000
Draw Distance 4000
Physical Constants
Gravity -4
Buoyancy 2
Hitbox
Interaction Type Bounce Top
Damage 1
Health 1
Radius 130
Height 70
Down Offset 0

A scuttlebug is an enemy found in HMC and BBH.

Glitches/Exploits

Scuttlebugs have some glitches in their movement.

Scuttlebug Raising

Scuttlebugs can be raised by using scuttlebug raising (todo: add more info on this).

Scuttlebug Transportation

Main Article: Scuttlebug Transportation

Since Scuttlebugs update their home whenever they bump into Mario, you can make a scuttlebug walk farther than normal by repeatedly strategically bumping into a scuttlebug at the edge of its radius.

Despawning

This is an intentional behavior made by the developers, but it can have unintended consequences. Scuttlebugs will unload if they walk into a wall too far below their home. The intended result of this is that if a scuttlebug falls into a hole where Mario would die, it will unload. The unintended result of this is that if a scuttlebug walks too far down a slope and happens to bump a wall, it will unload.