STROOP: Difference between revisions

647 bytes added ,  10 April 2019
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Some time later, Dane Bouchie created a new program called STROOP, which was based on the SM64 Diagnostic, but with many more features and improved functionality. Later, Pannenkoek2012 also began coding for STROOP, adding even more features and functionality. As of today, STROOP has object slots, object variables, Mario variables, HUD variables, camera variables, triangle variables, water variables, an input display, a file display, a map that can display objects in real time, an M64 editor, and savable options so that the user can customize their experience.
Some time later, Dane Bouchie created a new program called STROOP, which was based on the SM64 Diagnostic, but with many more features and improved functionality. Later, Pannenkoek2012 also began coding for STROOP, adding even more features and functionality. As of today, STROOP has object slots, object variables, Mario variables, HUD variables, camera variables, triangle variables, water variables, an input display, a file display, a map that can display objects in real time, an M64 editor, and savable options so that the user can customize their experience.
== Start Screen ==
== Top-Level Controls ==
== Object Slots ==
== Variables ==
== Controllers ==
== Object Tab ==
== Mario Tab ==
== HUD Tab ==
== Camera Tab ==
== Triangles Tab ==
== Actions Tab ==
== File Tab ==
== Input Tab ==
== Water Tab ==
== Misc Tab ==
== M64 Tab ==
== Custom Tab ==
== TAS Tab ==
== Map Tab ==
== Map2 Tab ==
== Options Tab ==
== Memory Tab ==
== PU Tab ==
== Area Tab ==
== Model Tab ==
== Gfx Tab ==
== Debug Tab ==
== Hacks Tab ==
== Cam Hack Tab ==
== Q Frames Tab ==
== Var Hack Tab ==
== Coin Tab ==
== Disassembly Tab ==
== Decompiler Tab ==
== Scripts Tab ==
== Testing Tab ==