STROOP: Difference between revisions

573 bytes added ,  13 April 2019
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** '''Collision 4''': The 4th collision object of the Mario object.
** '''Collision 4''': The 4th collision object of the Mario object.
* Some additional notes on the overlays:
* Some additional notes on the overlays:
** Which overlays are displayed can be changed in the Options tab. By default, all overlays are displayed except for Parent and Child ones, as these are the only ones dependent on the currently hovered object. Nevertheless, there's a shortcut to quickly and temporarily see an object's parent/child, which is to hold down P while hovering over an object slot.
** By default, the collision objects are in reference to the Mario object. However, if you want to see the collision objects for a different object, then simply hold down C while hovering over that object's slot.
** The Selected, Map, Map Home, Marked, Model, and Camera Hack overlays represent overlays that the user can modify themselves by clicking on the object slots when under certain circumstances. For some of these, multi-selection is available, meaning that multiple slots can be selected at the same time. In these cases, the shortcut of holding shift can be used to select the range of object slots between the previously selected object slot and the currently selected object slot. Now let's discuss toggle-ability. In some cases (e.g. Selected), clicking on an object slot will select that object slot and unselect all other object slots. In these cases, holding control will make it so that clicking on an object slot will toggle that slot's selectedness while leaving all other slots' selectednesses unchanged. In other cases (e.g. Map, Marked), the situation is reversed. That is, clicking on an object slot will toggle that slot's selectedness while leaving all other slots' selectednesses unchanged, whereas holding control will make it so that clicking on an object slot will select that object slot and unselect all other object slots. We say that these cases are toggle-able by default. In both situations, holding control will toggle whether we're in toggle-mode or not, but it's just that the default mode may or may not be toggle-able. Here is more information:
** The Selected, Map, Map Home, Marked, Model, and Camera Hack overlays represent overlays that the user can modify themselves by clicking on the object slots when under certain circumstances. For some of these, multi-selection is available, meaning that multiple slots can be selected at the same time. In these cases, the shortcut of holding shift can be used to select the range of object slots between the previously selected object slot and the currently selected object slot. Now let's discuss toggle-ability. In some cases (e.g. Selected), clicking on an object slot will select that object slot and unselect all other object slots. In these cases, holding control will make it so that clicking on an object slot will toggle that slot's selectedness while leaving all other slots' selectednesses unchanged. In other cases (e.g. Map, Marked), the situation is reversed. That is, clicking on an object slot will toggle that slot's selectedness while leaving all other slots' selectednesses unchanged, whereas holding control will make it so that clicking on an object slot will select that object slot and unselect all other object slots. We say that these cases are toggle-able by default. In both situations, holding control will toggle whether we're in toggle-mode or not, but it's just that the default mode may or may not be toggle-able. Here is more information:
*** '''Selected''': Modifiable when clicking on an object slot. Multi-selection allowed.
*** '''Selected''': Modifiable when clicking on an object slot. Multi-selection allowed.