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But scailing can be a problem if in toads tool the map is too big you need a smaller scailing
But scailing can be a problem if in toads tool the map is too big you need a smaller scailing
making lava requiers collissoin types
making lava requiers collissoin types
here is glitchmaster7's demonstraition
go here to see how to make lava
http://www.youtube.com/user/GlitchMaster7#p/u/36/i1rkupW1uTE


collision types meant for frauber`s Wavefront OBJ_importer!
part2:http://www.youtube.com/user/GlitchMaster7#p/u/35/jVtmVBG5TOo


paste the collisionType code under the texture in your .MTL file
I do not take credit for these videos nor do i take credit for the level importer
EXAMPLE:


newmtl name_of_texture
Hope this helps!
Ka 0.000000 0.000000 0.000000
Kd 0.000000 0.000000 0.000000
Ks 0.000000 0.000000 0.000000
map_Kd name_of_MTL/name_of_texture.bmp
collisionType xxxx
--------------------------------------------------------------------------------------------------
collisionType 0001: Lethal ice/ Lava
collisionType 0005: Mario can hang from the ceiling
collisionType 0019: Very slippery hill
collisionType 0020: Slippery hill
collisionType 0021: Climbable hills
collisionType 0035: Quicksand
collisionType 0040: Wall/fence
collisionType 0041: Grass/flat
collisionType 0042: Un-climbable hill
collisionType 0046: Icy
collisionType 0123: Vanishing walls. (non-solid when Mario wears the Vanish cap)
collisionType 0080: Non-solid (flowers)
--------------------------------------------------------------------------------------------------
By: GlitchMaster7
 
http://www.youtube.com/user/GlitchMaster7
 
thanks to frauber for the collisions, i just simplified it.
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Anonymous user