RTA Guide/Virtual Console: Difference between revisions

added hardware setup
(linked my new setup guide)
(added hardware setup)
Line 1: Line 1:
The Virtual Console is the second official re-release of Super Mario 64. It is the overall fastest platform for speedrunning Super Mario 64, due to its lack of lag and fast loading times.
The Virtual Console is the second official re-release of Super Mario 64. It is the overall fastest platform for speedrunning Super Mario 64, due to its lack of lag and fast loading times.


==== '''[https://gist.github.com/pyorot/e9e5744eabea09f90f3c6df4a9b8df7b → Setup Guide]''' ====
== Consoles ==
Super Mario 64 is available on the Virtual Console service on the '''Wii''' and the '''Wii U'''.
 
The Wii Virtual Console is generally preferred over the Wii U because of the Wii U's inherent 4–5 frames of input lag caused by syncing the game to the Wii U Gamepad. GameCube controller support on the Wii is also a major advantage because despite the Wii U having an official GameCube controller adapter, it is not compatible with the Virtual Console service.
 
== Setup (Wii) ==
 
=== Software ===
[https://gist.github.com/pyorot/e9e5744eabea09f90f3c6df4a9b8df7b '''→ Setup Guide''']


== Consoles ==
=== Hardware ===
Super Mario 64 is available on the Virtual Console service on the Wii and the Wii U.  
You will need a Wii that has GameCube ports. A GameCube controller is required for a basic setup, but by default, the analog stick mapping on Wii Virtual Console is inaccurate to the original (N64) in a way that makes tilting (for e.g. speed-kicks and quick-turns) harder. This is rectified by using an '''ESS adapter''', which remaps this to be more accurate to the original. The generally recommended one is manufactured by [https://electromodder.co.uk/ Electromodder].
 
An ESS adapter not only allows (1) stick mapping correction, but also (2) the use of an N64 controller (as well as GameCube controller), and (3) input display.


The Wii Virtual Console is generally preferred over the Wii U because of the Wii U's inherent 4-5 frames of input lag caused by syncing the game to the Wii U Gamepad. GameCube Controller support on the Wii is also a major advantage because despite the Wii U having an official Gamecube Adapter, it is not compatible with the Virtual Console service.
== Game Versions (Wii) ==
== Versions ==
There are 2 versions of Super Mario 64 that were released on Wii Virtual Console.
There are 2 versions of Super Mario 64 that were released on the Virtual Console.
=== NTSC-U ===
=== NTSC-U ===
This is the North American release.
This is the North American release.
55

edits