RTA Guide/Timing Guide: Difference between revisions

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== Timing Conventions ==
== Timing Conventions ==
[[File:N64 power on timer offset.gif|frame|right|Start timer at -1.00 for power on]]
[[File:N64 reset timer offset.gif|frame|right|Start timer at -1.2x for reset button]]


This section explains how to time your runs in real-time using splits software. It is important to remember these programs have no effect on what the time of your actual run is and they only exist for convenience (i.e. forgetting to split when you grab the star won't make your run any slower). However, following this guide should make it so that it is as accurate as possible.
This section explains how to time your runs in real-time using splits software. It is important to remember these programs have no effect on what the time of your actual run is and they only exist for convenience (i.e. forgetting to split when you grab the star won't make your run any slower). However, following this guide should make it so that it is as accurate as possible.
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=== SM64 Logo 1.33s Rule (N64/EMU) ===
=== SM64 Logo 1.33s Rule (N64/EMU) ===


For runs done on Nintendo 64 or Emulator, the first frame of the logo appearing is used as a frame of reference to "sync" runs which use the reset button and the power on switch. The convention is that the first frame of the logo appears 1.33 seconds into the run. There is an [https://autosplit64.com/ autosplitter] that many people use, which detects resets using the appearance of the logo.. It is strongly recommended to set this up as it is very convenient and accurate and will save you (and the mods) a lot of headache.
For runs done on Nintendo 64 or Emulator, the first frame of the logo appearing is used as a frame of reference to "sync" runs which use the reset button and the power on switch. The convention is that the first frame of the logo appears 1.33 seconds into the run. On emulator, the graphical reset may lag inconsistently so the first frame of logo is used for retiming purposes. There is an [https://autosplit64.com/ autosplitter] that many people use, which detects resets using the appearance of the logo.. It is strongly recommended to set this up as it is very convenient and accurate and will save you (and the mods) a lot of headache.


=== N64/Emulator Manual Timing ===
=== N64/Emulator Manual Timing ===
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* For N64, using power on a typical offset is to start your timer at -1.00.
* For N64, using power on a typical offset is to start your timer at -1.00.
* For N64, using the reset button an offset between -1.20 and -1.30s is standard.
* For N64, using the reset button an offset between -1.20 and -1.30s is standard.
* For Emulator, no offset is needed generally, reset (press F1 on PJ64) and start splits at the same time
* For Emulator, no offset is needed generally, reset (press F1 on PJ64) and start splits at the same time, it is fine if the timer starts before game switches to the black screen before the logo.


=== Wii VC ===
=== Wii VC ===
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For Wii U VC, the run starts on the first frame of the black screen before the Super Mario 64 logo.  
For Wii U VC, the run starts on the first frame of the black screen before the Super Mario 64 logo.  
== Gallery of Resets ==
The following images show resets on various platforms along with a timer synced with their respective starts.


<div><ul>  
<div><ul>  
<li style="display: inline-block; vertical-align: top;"> [[File:N64 power on.gif|frame|N64 power on]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:N64 reset.gif|frame|N64 reset]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Wii u vc reset.gif|frame| Wii U VC reset]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Wii vc reset.gif |frame| Wii VC reset with reset button]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Wii vc reset.gif |frame| Wii VC reset with reset button]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Wii u vc reset.gif|frame| Wii U VC reset]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Wii vc wiimote reset.gif |frame| Wii VC reset with WiiMote (don't do this)]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Wii vc wiimote reset.gif |frame| Wii VC reset with WiiMote (don't do this)]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:Pj64 reset timer.gif|frame|A reset on Project64, synced via the 1.33s rule]] </li>
</ul></div>
</ul></div>


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