RTA Guide/Tick Tock Clock

< RTA Guide
Revision as of 16:17, 23 April 2019 by Nim (talk | contribs)

Tick Tock Clock is the fourteenth course in the game.

Route

  1. Stomp on the Thwomp + 100 Coins
  2. Roll into the Cage
  3. The Pit and the Pendulums
  4. Get a Hand
  5. Timed Jumps on Moving Bars
  6. Stop Time for Red Coins
 
The possible clock settings and their required angles.

Tips

The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving.

  • 12 = Time Stopped
  • Between 12 and 6 = Time Slow
  • 6 = Random Time
  • Between 6 and 12 = Time Fast