RTA Guide/Tick Tock Clock: Difference between revisions

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'''Tick Tock Clock''' is the fourteenth course in the game.
{{rtacourse_infobox
|title=Tick Tock Clock
|image= TTC.png
|abbreviation=TTC
|terrain=Default
|setting=Foggy
|water=None
|yellow-coins=75
|red-coins=8
|blue-coins=7
|enemy-yellow=2
|enemy-blue=
|stars=7
|wing-caps=
|metal-caps=
|vanish-caps=
|overview_1= STROOP-_TTC_1.png
|overview_2= STROOP-_TTC_2.png
|overview_3= STROOP-_TTC_3.png
|overview_4= STROOP-_TTC_4.png
|overview_5= STROOP-_TTC_5.png
}}
'''Tick Tock Clock''' is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like [[RTA Guide/Rainbow Ride|Rainbow Ride]] and other open air courses, Mario can fall into the [[death barrier]] at any time, from any height.


== Route ==
== 120 and 70 Route ==
# [[RTA Guide/Stomp on the Thwomp#With 100 Coins | Stomp on the Thwomp + 100 Coins]]
# [[RTA Guide/TTC 100 Coins#With Stomp on the Thwomp| Stomp on the Thwomp + 100 Coins]]
# [[RTA Guide/Roll into the Cage|Roll into the Cage]]
# [[RTA Guide/Roll into the Cage|Roll into the Cage]]
# [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]]
# [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]]
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# [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]]
# [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]]


== 70 Route without TTC 100 ==
# [[RTA Guide/Roll into the Cage|Roll into the Cage]]
# [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]]
# [[RTA Guide/Get a Hand|Get a Hand]]
# [[RTA Guide/Stomp on the Thwomp | Stomp on the Thwomp]]
# [[RTA Guide/Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]]
# [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]]
==Clock Settings==
[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]]
[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]]
== Tips ==
Tick Tock Clock has four clock settings. Each one depends on the position of the [[minute hand]] of the clock [[painting]] when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting:
The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving.
* 12 = Time Stopped
* Between 12 and 6 = Time Slow
* 6 = Random Time
* Between 6 and 12 = Time Fast


*[[Spinner]]s
*[[Cog]]s
*[[Rotating Block|Rotating block]]s
*[[Moving Bar|Moving bar]]s
*[[Pendulum]]s
*[[Elevator]]s
*[[Treadmill]]s


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