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|enemy-yellow=2 | |enemy-yellow=2 | ||
|enemy-blue= | |enemy-blue= | ||
|stars= | |stars=7 | ||
|wing-caps= | |wing-caps= | ||
|metal-caps= | |metal-caps= | ||
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|overview_5= STROOP-_TTC_5.png | |overview_5= STROOP-_TTC_5.png | ||
}} | }} | ||
'''Tick Tock Clock''' is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like [[Rainbow Ride]] and other open air courses, Mario can fall into the [[death barrier]] at any time, from any height. | '''Tick Tock Clock''' is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like [[RTA Guide/Rainbow Ride|Rainbow Ride]] and other open air courses, Mario can fall into the [[death barrier]] at any time, from any height. | ||
== Route == | == 120 and 70 Route == | ||
# [[RTA Guide/Stomp on the Thwomp | # [[RTA Guide/TTC 100 Coins#With Stomp on the Thwomp| Stomp on the Thwomp + 100 Coins]] | ||
# [[RTA Guide/Roll into the Cage|Roll into the Cage]] | # [[RTA Guide/Roll into the Cage|Roll into the Cage]] | ||
# [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]] | # [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]] | ||
# [[RTA Guide/Get a Hand|Get a Hand]] | # [[RTA Guide/Get a Hand|Get a Hand]] | ||
# [[RTA Guide/Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]] | |||
# [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]] | |||
== 70 Route without TTC 100 == | |||
# [[RTA Guide/Roll into the Cage|Roll into the Cage]] | |||
# [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]] | |||
# [[RTA Guide/Get a Hand|Get a Hand]] | |||
# [[RTA Guide/Stomp on the Thwomp | Stomp on the Thwomp]] | |||
# [[RTA Guide/Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]] | # [[RTA Guide/Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]] | ||
# [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]] | # [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]] | ||
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Tick Tock Clock has four clock settings. Each one depends on the position of the [[minute hand]] of the clock [[painting]] when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting: | Tick Tock Clock has four clock settings. Each one depends on the position of the [[minute hand]] of the clock [[painting]] when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting: | ||
* [[Spinner]]s | *[[Spinner]]s | ||
*[[Cog]]s | *[[Cog]]s | ||
*[[Rotating Block|Rotating block]]s | *[[Rotating Block|Rotating block]]s | ||
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*[[Elevator]]s | *[[Elevator]]s | ||
*[[Treadmill]]s | *[[Treadmill]]s | ||
{{RTA Guide Nav}} | {{RTA Guide Nav}} |
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