RTA Guide/The Tip Top of the Huge Island: Difference between revisions

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m (→‎Beginning Lag Reduction: specified inputs for correct lag reduction)
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=== Beginning Lag Reduction ===
=== Beginning Lag Reduction ===


Doing proper lag reduction at the start of the level will save about 3-4 lag frames, or two real-time frames.
Doing proper lag reduction at the start of the level will save about 3-4 lag frames, or two real-time frames. The inputs are C-Right, then Mariocam C-Down & C-Left.


<div><ul>  
<div><ul>  
<li style="display: inline-block; vertical-align: top;"> [[File:thistartlagreductiongood.gif|frame|Example of good lag reduction]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:thistartlagreductiongood.gif|frame|Example of good lag reduction.]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:thistartlagreductionbad.gif|frame|Example of bad lag reduction]] </li>
<li style="display: inline-block; vertical-align: top;"> [[File:thistartlagreductionbad.gif|frame|Example of bad lag reduction]] </li>
</ul></div>
</ul></div>

Revision as of 00:15, 21 March 2021

The Tip Top of the Huge Island is the second star of Tiny-Huge Island.

Beginning Lag Reduction

Doing proper lag reduction at the start of the level will save about 3-4 lag frames, or two real-time frames. The inputs are C-Right, then Mariocam C-Down & C-Left.

  • Example of good lag reduction.
  • Example of bad lag reduction

Beginner Movement

Movement Options Comparison

  • Safer movement up the side of the mountain
  • Faster movement up the side of the mountain
  • Alternate movement

Mountain Clip

Left Side Clip

Left Side Triple Jump

Camera setup by Mitagi that gives you the correct angle for the left side triple jump movement

Right Side Clip (Old Movement)

This strat is slower than the left side clip method, and arguably a bit harder. Learning the left side mountain clip is recommended.

Speed Preservation Comparison

By pressing Z on the first frame Mario is able to walk after clipping up to the top of the mountain, you are able to preserve your speed, saving half a second or more. The speedkick doublejump ending movement can be done whether or not you preserve speed, but if you don't preserve speed then a dive rollout over the edge of the mountain will be approximately as fast.

  • Without speed preservation
  • With speed preservation