RTA Guide/Slip Slidin' Away: Difference between revisions
Jump to navigation
Jump to search
m (5 revisions imported) |
No edit summary |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{speedrun_infobox | |||
|title= Slip Slidin' Away | |||
|image= SSA.png | |||
|rta_record=[https://www.youtube.com/watch?v=gGx1AubL968 24.53] | |||
|ss_record=[https://www.youtube.com/watch?v=zOzT4pdW_0o 23.90] | |||
}} | |||
'''Slip Slidin' Away''' is the first mission of [[RTA Guide/Cool, Cool Mountain|Cool, Cool Mountain]]. | |||
== Standalone == | == Standalone == | ||
=== Beginner === | === Beginner === | ||
Line 7: | Line 15: | ||
== With 100 Coins == | == With 100 Coins == | ||
There are '''77 coins''' inside the slide. | |||
{{#ev:youtube|LBUdMQdrq94}} | {{#ev:youtube|LBUdMQdrq94}} | ||
== Tips == | |||
* If doing this with 100 coins, The first red in the route is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands on the ground again. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick -> double jump -> dive) to grab the coin, you want to delay the buffer kick slightly so that Mario is closer to his peak double jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive. | |||
{{RTA Guide Nav}} |
Revision as of 17:29, 13 July 2022
Slip Slidin' Away | |
Record Information | |
RTA World Record | 24.53 |
Single Star World Record | 23.90 |
Slip Slidin' Away is the first mission of Cool, Cool Mountain.
Standalone
Beginner
Advanced
With 100 Coins
There are 77 coins inside the slide.
Tips
- If doing this with 100 coins, The first red in the route is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands on the ground again. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick -> double jump -> dive) to grab the coin, you want to delay the buffer kick slightly so that Mario is closer to his peak double jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive.
|