RTA Guide/Slip Slidin' Away: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
m (Added tips section)
Line 12: Line 12:


{{#ev:youtube|LBUdMQdrq94}}
{{#ev:youtube|LBUdMQdrq94}}
== Tips ==
* If doing this with 100 coins, The first red in the route is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands on the ground again. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick -> double jump -> dive) to grab the coin, you want to  delay the buffer kick slightly so that Mario is closer to his peak double jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive.


{{RTA Guide Nav}}
{{RTA Guide Nav}}

Revision as of 16:14, 16 May 2020

Slip Slidin' Away is the first mission of Cool, Cool Mountain.

Standalone

Beginner

Advanced

With 100 Coins

There are 77 coins inside the slide.

Tips

  • If doing this with 100 coins, The first red in the route is a little tough to grab. As a beginner, the easiest movement is to double jump kick near the top of the tree. Kicking while in the air prevents Mario from grabbing the pole until he lands on the ground again. This makes it easy to strafe in the air and ensure you grab the coin. For the advanced movement (buffer kick -> double jump -> dive) to grab the coin, you want to delay the buffer kick slightly so that Mario is closer to his peak double jump height when you dive at the coin. This helps prevent grabbing the tree out of the dive.