RTA Guide/Red-Hot Log Rolling: Difference between revisions

added sidehop record
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|title= Red-Hot Log Rolling
|title= Red-Hot Log Rolling
|image= RHLR.png
|image= RHLR.png
|rta_record=[https://youtu.be/fB3uwQxGQvA 10.80]
|rta_record=[https://youtu.be/fB3uwQxGQvA 10.80 (Wingcap)] [https://youtu.be/k5NEBWXaPXQ 12.23 (Sidehop)]
|ss_record=[https://www.youtube.com/watch?v=dlk2VGWPZyw 8.20 IGT]
|ss_record=[https://youtu.be/6urTMdUW-48 7.90]
}}
}}
'''Red-Hot Log Rolling''' is the fourth mission of [[RTA Guide/Lethal Lava Land|Lethal Lava Land]]. Using wing cap is faster and easier, but wing cap is unavailable in [[RTA Guide/16 Star|16 Star]], where sidehop strats are used.
'''Red-Hot Log Rolling''' is the fourth mission of [[RTA Guide/Lethal Lava Land|Lethal Lava Land]]. Using wing cap is faster and easier, but wing cap is unavailable in [[RTA Guide/16 Star|16 Star]], where sidehop strats are used.
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===Expert===
===Expert===
Moving backwards against camera, sideflip dive into box, '''triple-jump dive''' from the box platform (with tight spacing for rollout).
Moving backwards against camera, sideflip into box, '''triple-jump dive''' from the box platform (with tight spacing for rollout).


====Easy Camera====
====Easy Camera====
Long-jump to box platform. Press R asap, and hold down-left. When Mario lands, press C-down; continue tapping C-down during idle time to prevent the camera from swivelling. As soon as Mario starts moving, hold down; this setup ensures Mario hits the box. Drifting right during the box sideflip makes the triple-jump dive spacing more likely to reach.  
Long-jump to box platform. During fade-in, press R asap, and hold down-left. When Mario lands, press C-down; continue tapping C-down during idle time to prevent the camera from swivelling. As soon as Mario starts moving, hold down; this setup ensures Mario hits the box. Drifting right during the box sideflip makes the triple-jump dive spacing more likely to reach.  


{{#ev:youtube|JGhjEJrDLVI}}
{{#ev:youtube|JGhjEJrDLVI}}


====Optimal Camera====
====Optimal Camera====
Jump dive to box platform; requires holding off-notch to hit the box.
Jump dive to box platform; requires timing the stick input to line up the camera.


{{#ev:youtube|esI1Xz91OpE}}
{{#ev:youtube|esI1Xz91OpE}}
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* Can opt to then do second long jump, or a jump dive + rollout (harder and faster because more speed is preserved).
* Can opt to then do second long jump, or a jump dive + rollout (harder and faster because more speed is preserved).
* Can opt to hold left during the above (easier and slower because there's more space for the next triple jump).
* Can opt to hold left during the above (easier and slower because there's more space for the next triple jump).
* Triple jump sidehop: hold right to run, single jump over the slope, hit neutral to cut speed, tiny double jump, hold right again, triple jump.
* Triple jump sidehop: hold right to run, then single jump over the slope, then hit neutral to cut speed (you must land the single jump on the flat surface), then tiny double jump, then hold right again, then triple jump.
* Aim to hit wall as high as possible: switch to down-right midair (switching earlier means wall is hit sooner and closer to camera, which is better for triple jumps that start further back from the edge).
* Aim to hit wall as high as possible: switch to down-right midair (switching earlier means wall is hit sooner and closer to camera, which is better for triple jumps that start further back from the edge).
* Wall-kick: hold down-right throughout, full A-press for wall-kick; only 2nd and 3rd frame wall-kicks work reliably, and 4th sometimes.
* Wall-kick: hold down-right throughout, full A-press for wall-kick; only 2nd and 3rd frame wall-kicks work reliably, and 4th sometimes.
* Hold neutral during ledge get-up, then press B to dive off (this avoids ledge re-grab).
* Hold neutral during ledge get-up, then spam B to dive off (this avoids ledge re-grab).
* Hold down-right asap after the dive, and drift up during the final long jump to run into the star.  
* Hold down-right asap after the dive, and drift up during the final long jump to run into the star.  
{{#ev:youtube|iOENdUjwqZ0}}
{{#ev:youtube|iOENdUjwqZ0}}
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