RTA Guide/Movement Guide: Difference between revisions

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== Basic Movement Options ==
== Basic Movement Options ==
*[[Single Jump|'''Single Jump''']] - Press A to single jump. How long you hold A determines Mario's maximum height during the jump. The max height is also proportional to Mario's horizontal speed.
*[[Single Jump|'''Single Jump''']] - Press A to single jump. How long you hold A determines Mario's height during the jump. Maximum height is proportional to Mario's horizontal speed.
*[[Double Jump|'''Double Jump''']] - Upon landing from a single jump, kick, sideflip, or walking off of a ledge, press A when Mario makes contact with the ground to double jump. This jump gives Mario more height than a single jump. Similar to a single jump, how long you hold A during the double jump will discern Mario's max height.
*[[Double Jump|'''Double Jump''']] - Upon landing from a single jump, kick, sideflip, or walking off of a ledge, press A when Mario makes contact with the ground to double jump. This jump gives Mario more height than a single jump. Similar to a single jump, how long you hold A during the double jump will discern Mario's height and maximum height is dependent on horizontal speed.
*[[Triple Jump|'''Triple Jump''']] - Upon landing from a double jump, press A when Mario makes contact with the ground to triple jump. You must have at least 20 horizontal speed to carry out this move, and it is also not possible to ledge grab out of a triple jump. Unlike single and double jumps, triple jumps are always the same height.
*[[Triple Jump|'''Triple Jump''']] - Upon landing from a double jump, press A when Mario makes contact with the ground to triple jump. You must have at least 20 horizontal speed to carry out this move, and it is also not possible to ledge grab out of a triple jump. Unlike single and double jumps, triple jumps are always the same height.
*[[Long Jump|'''Long Jump''']] - While Mario is moving, hold Z and press A to long jump.
*[[Long Jump|'''Long Jump''']] - While Mario is moving, hold Z and press A to long jump.
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*'''[[Backflip]]''' - While standing still, hold Z and press A to backflip. This technique has very few applications in an RTA run, but the most common use is on the [[RTA Guide/Wall Kicks Will Work|Advanced CCM Wall Kicks Will Work]] strategy.
*'''[[Backflip]]''' - While standing still, hold Z and press A to backflip. This technique has very few applications in an RTA run, but the most common use is on the [[RTA Guide/Wall Kicks Will Work|Advanced CCM Wall Kicks Will Work]] strategy.
*'''Walljump/Wallkick''' - While Mario has forwards momentum and is within approximately 45° of a vertical wall, he can perform a wallkick. When you get close to the wall, press A to wallkick. There are 5 frames in which Mario is able to wallkick, and each frame is slightly different. The most notable wallkick first-frame wallkick, also known as a firstie/firsty where Mario will gain speed out of the wallkick. On 2nd through 5th-frame wallkicks Mario loses some height each frame.
*'''Walljump/Wallkick''' - While Mario has forwards momentum and is within approximately 45° of a vertical wall, he can perform a wallkick. When you get close to the wall, press A to wallkick. There are 5 frames in which Mario is able to wallkick, and each frame is slightly different. The most notable wallkick first-frame wallkick, also known as a firstie/firsty where Mario will gain speed out of the wallkick. On 2nd through 5th-frame wallkicks Mario loses some height each frame.
*'''Punch''' - While standing still on the ground or with low forward momentum, press B to punch.
*'''Punch''' - While standing still on the ground or with low forward momentum, press B to punch.  Pressing B while crawling, or pressing B with high horizontal high speed while holding neutral on the stick will also perform a punch.
*'''Kick (on ground)''' - While standing still on the ground or with low forward momentum with the A button held, press B to do a kick.
*'''Kick (on ground)''' - While standing still on the ground or with low forward momentum with the A button held, press B to do a kick.
*'''Kick (in air)''' - While in the air with little to no forward momentum, press B to kick.
*'''Kick (in air)''' - While in the air with little to no forward momentum, press B to kick.
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*'''Swimming''' - When swimming, you press A to keep swimming. To swim optimally, there are audio and visual cues most players use. If you watch any runner swim, you can pick up on those cues and determine what works best for you.
*'''Swimming''' - When swimming, you press A to keep swimming. To swim optimally, there are audio and visual cues most players use. If you watch any runner swim, you can pick up on those cues and determine what works best for you.
*'''Flying''' - To start flying, Mario must have a Wing Cap equipped and perform a triple jump. This triple jump is unique, since it can be done in place, whereas a regular triple jump cannot. A good general practice while flying is to try and make smooth parabolic arcs to retain your speed. If you are falling or ground pounding with the Wing Cap on, you can hold A to fall slower.
*'''Flying''' - To start flying, Mario must have a Wing Cap equipped and perform a triple jump. This triple jump is unique, since it can be done in place, whereas a regular triple jump cannot. A good general practice while flying is to try and make smooth parabolic arcs to retain your speed. If you are falling or ground pounding with the Wing Cap on, you can hold A to fall slower.
*'''Crawling''' - While standing still, holding Z and a direction on the stick will make Mario crawl.