RTA Guide/Movement Guide: Difference between revisions

changed "The Camera Is Your Friend" to "Camera Mechanics" and fixed a couple sentences after
m (Added section for movements vs tricks)
(changed "The Camera Is Your Friend" to "Camera Mechanics" and fixed a couple sentences after)
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==The Camera Is Your Friend==
==Camera Mechanics==
In SM64, a large part of RTA speedrunning is getting used to manipulating the camera to your benefit. There are main two cameras: Lakitu Cam and Mario Cam. Each of these cameras have a regular and a "c-down" option which is basically a zoomed out version of each camera. Outside of specific stars that manipulate the camera for lag reductions (for console runners), what camera you use to do a star is up to you. Play around with the camera modes and see what works best. When watching the videos on this site, make sure to pay attention to the cameras that are being used. It is not always easy to implement right when you start learning, but it is good to be aware of them.
Though it may seem unintuitive at first, using different camera angles can be very helpful for a wide variety of movement throughout the game. Manipulating the camera is also a key part of lag reduction. Play around with the camera modes and see what works best. When watching the videos on this site, make sure to pay attention to the cameras that are being used. It is not always easy to implement right when you start learning, but it is good to be aware of them.


*'''Lakitu Cam''' - Lakitu cam has fixed rotations in most stages. The clearest example of this is in Bowser secret stages, which are widely open and Lakitu can move freely. This is very useful to perform specific movements or tricks in the game because you can guarantee the same angle every time. In other stages, like Bob-Omb Battlefield, Lakitu cam acts more unpredictably due to the camera colliding with walls as you move around with Mario. If you double tap the camera change button, the camera refocuses at the original distance from Mario. When falling large distances, this is useful to immediately get a nice camera again instead of waiting for it to catch up to Mario. A common example of this is in CCM 100 coin, when you intentionally fall to the bottom of the stage.
*'''Lakitu Cam''' - Lakitu cam has fixed rotations in most stages. The clearest example of this is in Bowser secret stages, which are widely open and Lakitu can move freely. This is very useful to perform specific movements or tricks in the game because you can guarantee the same angle every time. In other stages, like Bob-Omb Battlefield, Lakitu cam acts more unpredictably due to the camera colliding with walls as you move around with Mario. If you double tap the camera change button, the camera refocuses at the original distance from Mario. When falling large distances, this is useful to immediately get a nice camera again instead of waiting for it to catch up to Mario. A common example of this is in CCM 100 coin, when you intentionally fall to the bottom of the stage.
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