RTA Guide/Movement Guide: Difference between revisions

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== Video Guide ==
== Video Guide ==
SeanRaider's video covers movement options very well and also has an input display to help visualize everything. It provides a solid foundation that can be built on with the movement options listed below.  
SeanRaider's video covers movement options very well and also has an input display to help visualize everything. It provides a solid foundation that can be built on with the movement options listed below.  
==== SeanRaider Movement Guide ====
{{#ev:youtube|tyu1KO3x5Ps}}
{{#ev:youtube|tyu1KO3x5Ps}}
== Basic Movement Options ==
== Basic Movement Options ==
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== Intermediate/Advanced Movement Options ==
== Intermediate/Advanced Movement Options ==
[[File:Slowturn owlless.gif|frame|right|A "slow turn", despite being called slow this is a perfectly fine movement option]]
[[File:Owlless slowturn2.mp4|thumb|Example of a slow turn. Despite its name, this is a perfectly suitable movement option.|class=autoplay]]
[[File:Quickturn owlless.gif|frame|right|A "quick turn", note how much faster you can begin the triple jump compared to the slow turn]]
[[File:Owlless quickturn.mp4|thumb|Example of a quick turn. Notice how much faster you can begin a triple jump compared to the slowturn.|class=autoplay]]
[[File:Instant jump slope.gif|frame|right|You can jump dive immediately on some slopes by holding Z]]
[[File:LLL insta jumpdive.mp4|thumb|You can jumpdive immediately on some slopes by holding Z.|class=autoplay]]
[[File:delaygpunderboxes.gif|frame|right|You can save a few frames by delaying your ground pounds under star boxes]]
[[File:Box gp delay.mp4|thumb|You can save a few frames by delaying your groundpounds under star boxes.|class=autoplay]]
 
*'''Immediate Jumps on slopes''' - While Mario is on a slope with the Z button held, you can instantly jump or jumpdive much faster than if you were not. This is useful for [[RTA Guide/WF 100 Coins|Whomp's Fortress 100 Coin]], [[RTA Guide/Lethal Lava Land|Lethal Lava Land]] movement, and [[RTA Guide/Scary 'Shrooms, Red Coins|Tall Tall Mountain reds]].
*'''Immediate Jumps on slopes''' - While Mario is on a slope with the Z button held, you can instantly jump or jumpdive much faster than if you were not. This is useful for [[RTA Guide/WF 100 Coins|Whomp's Fortress 100 Coin]], [[RTA Guide/Lethal Lava Land|Lethal Lava Land]] movement, and [[RTA Guide/Scary 'Shrooms, Red Coins|Tall Tall Mountain reds]].
*'''Twirling''' - When Mario bounces off a Spindrift or Fly Guy, or gets sucked into a tornado in Shifting Sand Land, he enters a twirling state. While in this state, you can hold A to make Mario spin faster and cover more ground as he descends. When landing on an enemy (such as the [[RTA Guide/In the Talons of the Big Bird|bird star]] in SSL), holding neutral while bouncing conserves your horizontal speed and direction until you move the stick again.
*'''Twirling''' - When Mario bounces off a Spindrift or Fly Guy, or gets sucked into a tornado in Shifting Sand Land, he enters a twirling state. While in this state, you can hold A to make Mario spin faster and cover more ground as he descends. When landing on an enemy (such as the [[RTA Guide/In the Talons of the Big Bird|bird star]] in SSL), holding neutral while bouncing conserves your horizontal speed and direction until you move the stick again.
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==Tricks VS Movements==
==Tricks VS Movements==
While it's not always clear cut to distinguish what constitutes a trick and what constitutes movement, we have a common saying in the community. "Tricks save seconds, movement saves minutes." Basically, if you want to optimize your personal best quickly, sinking time into how Mario moves and interacts with different parts of stages will help you gain strong fundamentals. If you focus on specific tricks (pillarless, [[Lava Boost|lavaboost]], lakitu bounce, etc,) the time you spend learning those stars does not really improve your game as a whole. That being said, there are several runners who jumped in the deep end (reset over every failed trick until they became consistent) and still made it to the top. Pick what best works for you and make sure you are having fun with the game.
While it's not always clear cut to distinguish what constitutes a trick and what constitutes movement, we have a common saying in the community. "Tricks save seconds, movement saves minutes." Basically, if you want to optimize your personal best quickly, sinking time into how Mario moves and interacts with different parts of stages will help you gain strong fundamentals. If you focus on specific tricks (pillarless, [[Lava Boost|lavaboost]], lakitu bounce, etc,) the time you spend learning those stars does not really improve your game as a whole. That being said, there are several runners who jumped in the deep end (reset over every failed trick until they became consistent) and still made it to the top. Pick what best works for you and make sure you are having fun with the game.
==See Also==
 
*[[TAS Movement Guide]]
{{RTA Guide Nav}}
{{RTA Guide Nav}}
[[Category:RTA Guide]]
[[Category:RTA Guide]]
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