RTA Guide/Movement Guide: Difference between revisions

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This is a guide for moving Mario in RTA speedruns. It will help you get familiar with common terminology for movement options and discuss the mechanics associated with them. Note that these various movement options can be chained together to create more complex movement options. For example, doing a triple jump followed by a wallkick is called a "triple jump wallkick".
This is a guide for moving Mario in RTA speedruns. It will help you get familiar with common terminology for movement options and discuss the mechanics associated with them. Note that these various movement options can be chained together to create more complex movement options. For example, doing a triple jump followed by a wallkick is called a "triple jump wallkick".
== Basic Movement Options ==
== Basic Movement Options ==
*[[Single Jump]] - Press A to single jump. How long you hold A for determines how long Mario jumps in the air for until he reaches his max height.
*[[Single Jump]] - Press A to single jump. How long you hold A for determines how long Mario jumps in the air for until he reaches his max height. The max height is also proportional to Mario's horizontal speed.
*[[Double Jump]] - Upon landing from a single jump or walking off of a ledge, press A when Mario makes contact with the ground to double jump. This jump gives Mario more height than a single jump. Similar to a single jump, how long you hold A for after the double jump will make Mario jump higher until he reaches the max height.
*[[Double Jump]] - Upon landing from a single jump, kick, sideflip, or walking off of a ledge, press A when Mario makes contact with the ground to double jump. This jump gives Mario more height than a single jump. Similar to a single jump, how long you hold A for after the double jump will make Mario jump higher until he reaches the max height.
*[[Triple Jump]] - Upon landing from a double jump, press A when Mario makes contact with the ground to triple jump. You must have forward momentum to triple jump. You cannot ledgegrab out of a triple jump.
*[[Triple Jump]] - Upon landing from a double jump, press A when Mario makes contact with the ground to triple jump. You must have forward momentum to triple jump. You cannot ledgegrab out of a triple jump. Unlike single and double jumps, triple jumps are always the same height.
*[[Long Jump]] - When Mario is moving, press Z followed by A to longjump.
*[[Long Jump]] - When Mario is moving, press Z followed by A to longjump.
*'''Sideflip''' - When Mario has momentum in a direction, flick the stick in the opposite direction to make Mario start turning in the opposite direction. While Mario is in this turning state, you can perform a sideflip into any direction you hold by pressing A.
*'''Sideflip''' - When Mario has momentum in a direction, flick the stick in the opposite direction to make Mario start turning in the opposite direction. While Mario is in this turning state, you can perform a sideflip into any direction you hold by pressing A.
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