RTA Guide/DDD skip: Difference between revisions

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<!-- Many images/gif's and videos are needed on this page -->
 
== Preamble ==
== Preamble ==
DDD Skip is a trick that uses Mario's speed from [[BLJS]] to bypass the 1 Star requirement previously needed from [[1 Star]]. It does this by bypassing [[Dire Dire Docks]].
DDD Skip is a trick that uses Mario's speed from [[BLJS]] to bypass the 1 Star requirement previously needed from [[1 Star]]. It does this by bypassing [[Dire Dire Docks]].
The glitch works since Mario's speed is above 386, the speed proportional to the width of the Dire Dire Docks portal. This allows Mario to be on one side of the painting on 1 frame and behind it on the next.
The glitch works since Mario's speed is above 386, the speed proportional to the width of the Dire Dire Docks portal. This allows Mario to be on one side of the painting on 1 frame and behind it on the next.
All up to date resources and knowledge about DDD Skip can be found on the Japanese DDD Skip wiki  
All up to date resources and knowledge about DDD Skip can be found on the Japanese DDD Skip wiki
https://w.atwiki.jp/sm64_dddskip/
https://w.atwiki.jp/sm64_dddskip/


This page's purpose is to serve as an attempt to translate the information on that page into English in a concise manner without being too long for reading purposes.
This page's purpose is to serve as an attempt to translate the information on that page into English in a concise manner without being too long for reading purposes.
== SBLJ ==
== SBLJ ==
Side Backwards Long Jump (SBLJ) is a [[BLJ]] where instead of using the stairs to build speed, Mario uses the gap in between 2 stairs to rapidly cancel long jumps and get the BLJ Speed building effect.
Side Backwards Long Jump (SBLJ) is a [[BLJ]] where instead of using the stairs to build speed, Mario uses the gap in between 2 stairs to rapidly cancel long jumps and get the BLJ Speed building effect.
To start building speed, Mario must get some initial speed from the stairs that are across from the 30 Star door <!--(pic here)-->.
To start building speed, Mario must get some initial speed from the stairs that are across from the 30 Star door .
As of 11/08/2021, there are 2 main methods to somewhat consistently get enough speed to continue to the next stage.
As of 11/08/2021, there are 2 main methods to somewhat consistently get enough speed to continue to the next stage.
=== Hat Setup SBLJ ===
=== Hat Setup SBLJ ===
<!-- Video Here -->
 
With regular Mario cam, hug the wall parallel to the stair and position Mario's left leg in the stair.
With regular Mario cam, hug the wall parallel to the stair and position Mario's left leg in the stair.
Next, C-Down and create an angle where the tip of Mario's hat is aligned with a line on the wall. Try not to have Mario's left leg leave the top stair
Next, C-Down and create an angle where the tip of Mario's hat is aligned with a line on the wall. Try not to have Mario's left leg leave the top stair
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Right before Mario hits the stair, hold up left on the analog stick and start pressing A (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs
Right before Mario hits the stair, hold up left on the analog stick and start pressing A (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs
=== Slight Angle SBLJ ===
=== Slight Angle SBLJ ===
<!-- Video Here -->
 
With regular Mario cam, hug the wall parallel to the stair and position Mario's left leg in the stair.
With regular Mario cam, hug the wall parallel to the stair and position Mario's left leg in the stair.
Next, C-Down and create a slight angle relative to the camera using the analog stick.
Next, C-Down and create a slight angle relative to the camera using the analog stick.
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up. When Mario is about to hit the stairs and hold up left but slightly more up than left. At this point start mashing the A button (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs
When you are ready to do the SBLJ, hold down on the analog stick, quickly long jump, and hold up. When Mario is about to hit the stairs and hold up left but slightly more up than left. At this point start mashing the A button (around 8-10/s). When Mario is exiting, after building enough speed, he should do an extra long jump on the pillar next to the stairs
=== Clipping the Fence ===
=== Clipping the Fence ===
<!-- A gif showing Mario clipping the fence and losing his speed -->
 
When attempting the SBLJ there is a big chance to clip the fence next to the stair and lose all speed.
When attempting the SBLJ there is a big chance to clip the fence next to the stair and lose all speed.
There is one main way to avoid this.
There is one main way to avoid this.
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=== Mario Twitches ===
=== Mario Twitches ===
During ABLJ Mario's movement on the left pillar is not random. Mario has 3 Possible directions to "twitch" in.  
During ABLJ Mario's movement on the left pillar is not random. Mario has 3 Possible directions to "twitch" in.  
    <ul>
<ul>
        <li> A Twitch to the left </li> <!-- A gif of mario twitching left INCOMPLETE -->
<li> A Twitch to the left </li>  
        <li> A Twitch to the Right </li> <!-- A gif of mario twitching right INCOMPLETE -->
<li> A Twitch to the Right </li>  
        <li> A Twitch Staight back </li> <!-- A gif of mario twitching back INCOMPLETE -->
<li> A Twitch Staight back </li>  
    </ul>
</ul>
Depending on what stage of ABLJ you are in, these twitches hold different meaning but their speed range, in which they occur, are consistent.
Depending on what stage of ABLJ you are in, these twitches hold different meaning but their speed range, in which they occur, are consistent.
=== Speed Building Stage ===
=== Speed Building Stage ===
While there is a chance in which you can skip this stage from SBLJ, found in Exceptions, you will most likely not have enough speed to continue onto the Speed Control Stage.
While there is a chance in which you can skip this stage from SBLJ, found in Exceptions, you will most likely not have enough speed to continue onto the Speed Control Stage.
In this phase, Mario will always twitch to the left. After he is finished twitching to the left (usually 2-4 times) he will twitch twice to the right. On the second twitch to the right, we have exited the speed-building stage.
In this phase, Mario will always twitch to the left. After he is finished twitching to the left (usually 2-4 times) he will twitch twice to the right. On the second twitch to the right, we have exited the speed-building stage.
=== Speed Control Stage ===
=== Speed Control Stage ===
At this stage, Mario's speed will need to be controlled to a specific range. A range in which DDD Skip will work (any Third count jump with less than 510 speed but more than 430 after the jump should work).
At this stage, Mario's speed will need to be controlled to a specific range. A range in which DDD Skip will work (any Third count jump with less than 510 speed but more than 430 after the jump should work).
During this phase, we will try to avoid building > 510 speed. At this high of a speed, Mario's speed will reset to 0 and DDD Skip would need to be restarted.
During this phase, we will try to avoid building > 510 speed. At this high of a speed, Mario's speed will reset to 0 and DDD Skip would need to be restarted.
==== First Count ====
==== First Count ====
<!--(VIDEO GIF/NEEDED INCOMPLETE)-->
 
This stage begins on the first jump after the two right twitches from the Speed Building Stage, this special BLJ is called the "First Count". Every jump after this first count will need to be calculated. The main purpose of the first count is to notify you of the incoming Second Count.
This stage begins on the first jump after the two right twitches from the Speed Building Stage, this special BLJ is called the "First Count". Every jump after this first count will need to be calculated. The main purpose of the first count is to notify you of the incoming Second Count.
==== Second Count ====
==== Second Count ====
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====Types of Twitches ====
====Types of Twitches ====
===== No Twitch =====
===== No Twitch =====
In this scenario, Mario can be seen moving directly back or not in any discernable direction. <!--(VIDEO/GIF NEEDED INCOMPLETE)-->
In this scenario, Mario can be seen moving directly back or not in any discernable direction.  
The speed range in which this happens is below 275 speed.
The speed range in which this happens is below 275 speed.
There are 2 ways to adjust for this speed.
There are 2 ways to adjust for this speed.
<ol>
<ol>
    <li>Don't Adjust at all and do a late frame Long jump</li>
<li>Don't Adjust at all and do a late frame Long jump</li>
    <li>Add an extra long jump to the speed control stage by pulling down a medium length and long jumping again to essentially “reset” the speed control stage, getting a second count again, and hoping to get a twitch.</li>
<li>Add an extra long jump to the speed control stage by pulling down a medium length and long jumping again to essentially “reset” the speed control stage, getting a second count again, and hoping to get a twitch.</li>
</ol>
</ol>
While the ladder of the two options is more consistent, most runners opt to use the first option as it is faster.
While the ladder of the two options is more consistent, most runners opt to use the first option as it is faster.
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The speed range in which this happens is ~305
The speed range in which this happens is ~305
This is one of the hardest situations to consistently correct for.
This is one of the hardest situations to consistently correct for.
In this situation, it looks like Mario Violently shakes to the right. <!--(VIDEO/GIF NEEDED INCOMPLETE)-->
In this situation, it looks like Mario Violently shakes to the right.  
This means Mario has very high speed and if there's no adjustment you will Overspeed.  
This means Mario has very high speed and if there's no adjustment you will Overspeed.
There is also a possibility in which Mario twitches right and then left. In this case, Mario's speed is on the lower bound of violent right twitch.
There is also a possibility in which Mario twitches right and then left. In this case, Mario's speed is on the lower bound of violent right twitch.
You’ll want to instantly pull down on the stick after recognizing this situation and possibly do a late-frame long jump to avoid Overspeed. Using a speed display for this scenario will help you get better at adjusting for this
You’ll want to instantly pull down on the stick after recognizing this situation and possibly do a late-frame long jump to avoid Overspeed. Using a speed display for this scenario will help you get better at adjusting for this
===== Slow Right Twitch =====
===== Slow Right Twitch =====
The speed range in which this happens is 275-290.
The speed range in which this happens is 275-290.
To adjust for this speed you want to pull down for a medium amount of time <!-- (VIDEO GIF NEEDED INCOMPLETE)-->. This speed reduction is closer to a No Twitch than a Violent Right Twitch
To adjust for this speed you want to pull down for a medium amount of time . This speed reduction is closer to a No Twitch than a Violent Right Twitch
===== Left Twitch =====
===== Left Twitch =====
The speed range in which this happens is 290-305 Speed. <!-- (VIDEO GIF NEEDED INCOMPLETE) -->
The speed range in which this happens is 290-305 Speed.  
This is the only speed range in which Mario has two different twitches.  
This is the only speed range in which Mario has two different twitches.
There is also a possibility that Mario twitches Left and then Right. In this case, Mario's speed is on the lower bound of left twitch.
There is also a possibility that Mario twitches Left and then Right. In this case, Mario's speed is on the lower bound of left twitch.
This range is the most consistent of the four possible twitches to adjust for due to its narrow speed range.
This range is the most consistent of the four possible twitches to adjust for due to its narrow speed range.
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(Though it is not this strict). It is fine to hold neutral for a maximum of 5 frames after which, if you hold neutral for longer, you will lose all speed.
(Though it is not this strict). It is fine to hold neutral for a maximum of 5 frames after which, if you hold neutral for longer, you will lose all speed.
Conversely, if you do not hold neutral enough, Mario will still end up at the door, but at an incorrect door position for any of the setups (although DDD Skip would still be possible), Or Mario will not have enough speed to do any of the setups.
Conversely, if you do not hold neutral enough, Mario will still end up at the door, but at an incorrect door position for any of the setups (although DDD Skip would still be possible), Or Mario will not have enough speed to do any of the setups.
The correct door position is on this specific tile in front of the star door <!-- Image Needed INCOMPLETE -->.
The correct door position is on this specific tile in front of the star door .
 
== DDD Skip ==
== DDD Skip ==
DDD Skip now occurs when Mario is at the correct door position and has enough speed to do a setup.
DDD Skip now occurs when Mario is at the correct door position and has enough speed to do a setup (418-478).
=== Mario's speed ===
=== Mario's speed ===
Since the use of a speed display is not allowed in RTA runs, you will need to use visual cues to figure out Mario's speed. The best, and most reliable visual cue, is the shadow that Mario produces on the tile he is standing on.
Since the use of a speed display is not allowed in RTA runs, you will need to use visual cues to figure out Mario's speed. The best, and most reliable visual cue, is the shadow that Mario produces on the tile he is standing on.
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For any of the setups, every frame that the stick is held in one direction, mario loses 1.1 speed per frame. But every frame that the stick is held neutral for, mario loses 1.0 speed per frame.
For any of the setups, every frame that the stick is held in one direction, mario loses 1.1 speed per frame. But every frame that the stick is held neutral for, mario loses 1.0 speed per frame.
It takes 10 frames from the star door to reach the DDD painting (on average).
It takes 10 frames from the star door to reach the DDD painting (on average).
<!-- (LINK TO DDD SKIP DOOR POS SETUPS INCOMPLETE) -->
 
[[youtube|vvu40CTOLos]]
[[youtube|vvu40CTOLos]]
<!-- a video for each of the setups -->
 
==== C-Down C-Right ====
==== C-Down C-Right ====
Speed Range: 418-427
Speed Range: 418-427
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At the door press c-down. Scroll through the text and right before Mario starts moving, press c-right.
At the door press c-down. Scroll through the text and right before Mario starts moving, press c-right.
== Exceptions ==
== Exceptions ==
There is a chance during ABLJ's where Mario will randomly lose speed despite being below the Overspeed threshold. There is currently no known way to prevent this from happening. Though it should be quite rare so if you get this exception consistently, there might be something else wrong with your technique.
There is a chance during ABLJ's where Mario will randomly lose speed despite being below the Overspeed threshold. There is currently no known way to prevent this from happening. Though it should be quite rare so if you get this exception consistently, there might be something else wrong with your technique.
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