RTA Guide: Difference between revisions

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The ultimate goal of this guide is to serve as a central hub for all of the relevant knowledge needed to get started with and improve at Super Mario 64 Real-Time Attack (RTA) speedruns. Eventually, all external links on this page will be replaced with their own wiki pages.  
The ultimate goal of this guide is to serve as a central hub for all of the relevant knowledge needed to get started with and improve at Super Mario 64 Real-Time Attack (RTA) speedruns. Eventually, all external links on this page will be replaced with their own wiki pages.  
== Choosing a Platform ==
== Choosing a Platform ==
To submit to the [https://www.speedrun.com/sm64 official leaderboards], you will need to use one of the supported platforms; '''N64''', '''Emulator''' or '''Virtual Console'''.
To submit to the [https://www.speedrun.com/sm64 official leaderboards], you will need to use one of the supported platforms; '''Nintendo 64''', '''Virtual Console''' or '''Emulator'''. The '''Super Mario 3D All-Stars''' release is supported on the [https://www.speedrun.com/sm64ce#Super_Mario_3D_All-Stars Category Extensions] page.


=== Platform Differences ===
There are major differences between each platform that have a big impact on speedrunning. Understanding those differences may help you decide which platform you’ll choose to run on. More details about these differences can be found on our [[/Platform Differences|Platform Differences]] page.
The primary differences between the platforms comes down to lag, loading and level of competition.  For a more detailed listing of version differences, including regional differences, check out the [[Super_Mario_64#Game_Versions|Game Versions]] page. If you're a beginner, starting out on Emulator is recommended because it's the easiest to get into and requires least amount of investment.  However, if you plan on taking the game more seriously, the majority of the top competition across all categories is on the original console, N64.  Virtual Console is a less popular option, but is still available for play and submission to the leaderboards.  The reasoning for the platform preferences within the SM64 community is complicated, but Drogie's video below does a good job explaining the thought process and history behind the way things are.
{{#ev:youtube|8lf3K-QuJdg}}
 
As an example of the impact of lag and loading has on each platform, Tabascoth put together a TAS 120 Star Run, and played it back on each. See the video below for the results.
{{#ev:youtube|Yg_LKaIalrE}}
 
=== Setup Guides ===
The '''N64''' buying guide covers everything you need to know to get set up to play on console, including the game versions, console versions, TVs and monitors, and peripherals like input displays, Gamesharks and Everdrives.
* [http://bthl.es/20 Nintendo 64 buying guide]
The '''Emulator''' setup guide is a comprehensive walkthrough of the process to download install the proper emulator version (Project 64 v1.6) and to choose the best setting and plugins up the emulator settings to maximize gameplay and visual performance.
* [https://goo.gl/PKGDn6 Emulator Setup Guide]
The Wii softmodding guide is a video tutorial to softmod your Wii.  The video is for Majora's Mask, but the process is the same for any '''Virtual Console''' game.
* [https://goo.gl/aYmK4Y Wii softmodding guide]
 
== Recording/Streaming ==
 
* [https://goo.gl/C8ccU3 Retro console streaming guide]
* [https://bthl.es/4h Retiming guide]
* [http://iotku.pw/gvusb2-guide/ GV-USB2 setup guide]
* [[RTA Guide/Submitting Runs to Speedrun.com|Guide to submitting runs to leaderboards]]


More information about each platform, including version differences and setup/buying guides, check out each platform’s respective information page.
*[[RTA Guide/Nintendo 64|Nintendo 64]]
*[[RTA Guide/Virtual Console|Virtual Console]] (Wii/Wii U/Switch)
*[[RTA Guide/Emulator|Emulator]] (Windows/Mac/Linux)
*[[RTA Guide/Super Mario 3D All-Stars|Super Mario 3D All-Stars]] (Switch)
== Leaderboard Verification ==
For a run to be accepted on the official leaderboards, video proof must be provided. While something as simple as pointing a camera at your TV is sufficient, if you plan on playing the game often or you plan on livestreaming your runs, the convenience and quality offered by a proper capture solution can be worth the cost. Here are some pages to help you figure out what you need to record or livestream your runs:
* [https://goo.gl/C8ccU3 Retro Console Streaming Guide]
* [http://iotku.pw/gvusb2-guide/ GV-USB2 Setup Guide]
Here is some more information about submitting runs to the official leaderboards:
* [[RTA Guide/Submitting Runs to Speedrun.com|Official Leaderboard Submission Guide]]
* [https://bthl.es/4h Retiming Guide]
== Category Guides ==
== Category Guides ==
Before committing to a particular category, check out the [[Movement Guide]] to learn Mario's movement options.
Before committing to a particular category, check out the [[Movement Guide]] to learn Mario's movement options.
*[[RTA Guide/All Stages|All Stages]]
*[[RTA Guide/All Stages|All Stages]]
*[[RTA Guide/120 Star|120 Star Guide]]
*[[RTA Guide/120 Star|120 Star Guide]]
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*[[RTA Guide/16 Star|16 Star Guide]]
*[[RTA Guide/16 Star|16 Star Guide]]
*[[RTA Guide/0/1 Star|0/1 Star Guide]]
*[[RTA Guide/0/1 Star|0/1 Star Guide]]
== Category Extensions ==
== Category Extensions ==
 
Category extensions are fun challenges that you can complete with specific requirements set that can be significantly different from vanilla categories.
*[[31 Star]]
*[[RTA Guide/31 Star|31 Star]]
*[[50 Star]]
*[[RTA Guide/50 Star|50 Star]]
 
*[[All ! Boxes]]
*[[Nonstop]]
== Useful Links ==
== Useful Links ==
* [http://bthl.es/O SM64 Speedrunning Resources Doc]
* [http://bthl.es/O SM64 Speedrunning Resources Doc]

Revision as of 02:47, 10 December 2022

The ultimate goal of this guide is to serve as a central hub for all of the relevant knowledge needed to get started with and improve at Super Mario 64 Real-Time Attack (RTA) speedruns. Eventually, all external links on this page will be replaced with their own wiki pages.

Choosing a Platform

To submit to the official leaderboards, you will need to use one of the supported platforms; Nintendo 64, Virtual Console or Emulator. The Super Mario 3D All-Stars release is supported on the Category Extensions page.

There are major differences between each platform that have a big impact on speedrunning. Understanding those differences may help you decide which platform you’ll choose to run on. More details about these differences can be found on our Platform Differences page.

More information about each platform, including version differences and setup/buying guides, check out each platform’s respective information page.

Leaderboard Verification

For a run to be accepted on the official leaderboards, video proof must be provided. While something as simple as pointing a camera at your TV is sufficient, if you plan on playing the game often or you plan on livestreaming your runs, the convenience and quality offered by a proper capture solution can be worth the cost. Here are some pages to help you figure out what you need to record or livestream your runs:

Here is some more information about submitting runs to the official leaderboards:

Category Guides

Before committing to a particular category, check out the Movement Guide to learn Mario's movement options.

Category Extensions

Category extensions are fun challenges that you can complete with specific requirements set that can be significantly different from vanilla categories.

Useful Links