RTABC: Difference between revisions

1,094 bytes removed ,  3 March
(updated a press counts and possible a press saves descriptions)
(2 intermediate revisions by the same user not shown)
Line 10: Line 10:
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.


Currently, a theoretical 120 star run would take 67 A presses, a theoretical 70 star run would take 2 A presses on N64 (1 in BitFS and 1 in BitS), and 53 stars are possible without pressing A.
Currently, a theoretical 120 star run would take 65 A presses, a theoretical 70 star run would take 2 A presses on N64 (1 in BitFS and 1 in BitS), and 53 stars are possible without pressing A.
Out of the 67 A presses left in the 120 star run, 46 of them (give or take) are unique. Below is a table listing all of them:
Out of the 65 A presses left in the 120 star run, 46 of them (give or take) are unique. Below is a table listing all of them:
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;"
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;"
|-
|-
Line 145: Line 145:
|-
|-
|#26
|#26
|2
|1
|RR
|RR
|To get on the ship
|To get on the ship
|-
|-
|#27
|#27
|2
|1
|RR
|RR
|To get past the first tall blue block
|To get past the first tall blue block
Line 172: Line 172:
| 1
| 1
|RR
|RR
| To shoot from the cannon
| To hyperjump off a Pedro Spot
|-
|-
|#32
|#32
Line 268: Line 268:
| DDD
| DDD
|To swim with a shell for cloning (TAS)
|To swim with a shell for cloning (TAS)
|-
|#3
|1
|WDW
|To swim faster and catch the elevator
|}
|}
==Possible A Press Saves==
==Possible A Press Saves==
Line 279: Line 274:
===Dire Dire Docks===
===Dire Dire Docks===
Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star.
Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star.
===Wet-Dry World===
The express elevator star has been proven 0.5x for a while, with the only known "possible" improvement to be using downwards VSC and precise b-swimming to get onto the elevator before it gets out of the water. However, pannenkoek2012 found that by getting light chuckya on the platform that has the top of the town star, slidekicking off (which also releases chuckya), then going into Mario cam to stop rendering chuckya, and assuming good RNG, chuckya will throw Mario onto the elevator activating it, chuckya will be running into the switch because its too far away from its home, but the slope of the switch lets chuckya stay in place which allows Mario to grab chuckya and throw him such that chuckya pushes Mario inside of the elevator room while the elevator is down.<ref>[https://discord.com/channels/483523417442746368/483530960646832149/1142480476666347520 " WDW Elevator Clip "]</ref> This saves Half A Press #3, the only half a press not located in DDD, and would make Wet-Dry World the 4th course to be fully 0x.
===Rainbow Ride ===
===Rainbow Ride ===
On February 10th 2023, PapaQBall shared an idea to save the 32nd A press, to get over the first blue block in Rainbow Ride 0x using VSC from a slidekick bounce from one carpet to another carpet, then ledgegrab up on top of the blue block.<ref>[https://discord.com/channels/483523417442746368/483531058382372874/1073497643801653258 " RR Carpet VSC Attempt "]</ref> Unfortunately, the ledgegrab was too slow. However, pannenkoek2012 showed later that it would be possible to get back onto the carpet with a dive rollout on the edge of the block.<ref>[https://www.youtube.com/watch?v=E15R10PJPlw " RR Clearing the First Glass Block using VSC "]</ref> This would save A press #31
On February 10th 2023, PapaQBall shared an idea to save the 32nd A press, to get over the first blue block in Rainbow Ride 0x using VSC from a slidekick bounce from one carpet to another carpet, then ledgegrab up on top of the blue block.<ref>[https://discord.com/channels/483523417442746368/483531058382372874/1073497643801653258 " RR Carpet VSC Attempt "]</ref> Unfortunately, the ledgegrab was too slow. However, pannenkoek2012 showed later that it would be possible to get back onto the carpet with a dive rollout on the edge of the block.<ref>[https://www.youtube.com/watch?v=E15R10PJPlw " RR Clearing the First Glass Block using VSC "]</ref> This would save A press #27
=== Bowser in the Sky ===
=== Bowser in the Sky ===
Currently, the A press count for Bowser in the Sky and BitS reds is 1 and 6 respectively. All of the improvements made in the Bowser in the Sky 1x video can be replicated in 6x to get BitS reds down to 2.<ref>[https://www.youtube.com/watch?v=30OZ7VTN4xo <nowiki>" BitS: Clear, no Reds, 1xA [RTA] "</nowiki>]</ref> The Chuckya Wrong Throw setup is also repeatable, meaning you can do it however many times you want. This leaves the final count for BitS to likely be 1 for both reds and no reds.
Currently, the A press count for Bowser in the Sky and BitS reds is 1 and 6 respectively. All of the improvements made in the Bowser in the Sky 1x video can be replicated in 6x to get BitS reds down to 2.<ref>[https://www.youtube.com/watch?v=30OZ7VTN4xo <nowiki>" BitS: Clear, no Reds, 1xA [RTA] "</nowiki>]</ref> The Chuckya Wrong Throw setup is also repeatable, meaning you can do it however many times you want. This leaves the final count for BitS to likely be 1 for both reds and no reds.
62

edits