Pendulum: Difference between revisions

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(stuff)
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|damage=none
|damage=none
|damage_hatless=none
|damage_hatless=none
|tangibility_radius=
|tangibility_radius= 1500
|interaction_type=
|interaction_type= none
|surfaces= floor: , wall: , ceil:  
|surfaces= floor: , wall: , ceil:  
|related= [[Cog]], [[Treadmill]], [[Spinner]]
|related= [[Cog]], [[Treadmill]], [[Spinner]]

Revision as of 03:13, 5 December 2018

Pendulum
[[File:STROOP- TTC Pendulum.png]]
Hitbox Info
Hitbox
Damage none
Damage without hat none
Tangibility radius 1500
Interaction type none
Surfaces floor: , wall: , ceil:
Related
Cog, Treadmill, Spinner
Found In
Tick Tock Clock

A Pendulum is an object found in Tick Tock Clock. The pendulum swings and is dependent on the setting of the clock.

Behavior

The spinner behaves differently on all four clock settings.

Still Setting

Fast Setting

Slow Setting

Random Setting

calculate their  by the following formula, in which % denotes the modulo function:

The following is a table summarizing this information, with probabilities of the individual states in parentheses:

Spinner intended CW ang disp (AU) RNG2 % 4 = 0 (24.982339%) RNG2 % 4 = 1 (24.999232%) RNG2 % 4 = 2 (25.008447%) RNG2 % 4 = 3 (25.009982%)
RNG1 ≥ 32768 (49.983107%) -30 (12.485794%) -60 (12.490401%) -90 (12.501152%) -120 (12.505759%)
RNG1 < 32768 (50.016893%) 30 (12.496545%) 60 (12.508831%) 90 (12.507295%) 120 (12.504223%)

References