No Joystick Allowed Challenge: Difference between revisions

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The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the player can't use the joystick to move Mario. To make him move the player should use two movements: [[Backflip]] for a backward movement or [[punch]] for a forward movement, the punch also can make Mario go further if the player press A at the same time as he punch, what makes the speed be conserved.
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{{No Joystick Challenge Infobox}}
The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
* a [[punch]] followed by a [[Single Jump]], which provides forward movement
* a [[backflip]], which provides backward movement
* a [[punch]] followed by a [[Single Jump]] to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
* a [[backflip]] whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
* sliding down slopes, which provides a way of changing Mario's angle
* enemy knockback, which provides a way of changing Mario's angle
* chuckya throws, which provides a way of changing Mario's angle
* twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
* repeated pole grabs, which provides a way of changing Mario's angle
* ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)


{{No Joystick Challenge Infobox}}
Difficulties to this challenge include the following:
* entering doors
* aiming while swimming
* aiming while flying
* fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)

Revision as of 03:05, 18 March 2019

No Joystick Allowed Challenge
Individual stars collectible 56
Overall stars collectible 0
Is beatable No
Star Details
BoB

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

WF

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

JRB

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

CCM

Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png

BBH

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

HMC

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

LLL

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

SSL

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

DDD

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

SL

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

WDW

Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

TTM

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png

THI

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png

TTC

Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png

RR

Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png

Secret

Challenge infobox star 1.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

Castle

Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png Challenge infobox star 0.png

Bowser

Bowser Key 1.png Bowser Key 1.png Challenge infobox star 0.png Challenge infobox star 1.png Challenge infobox star 0.png

The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:

  • a punch followed by a Single Jump, which provides forward movement
  • a backflip, which provides backward movement
  • a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
  • a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
  • sliding down slopes, which provides a way of changing Mario's angle
  • enemy knockback, which provides a way of changing Mario's angle
  • chuckya throws, which provides a way of changing Mario's angle
  • twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
  • repeated pole grabs, which provides a way of changing Mario's angle
  • ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)

Difficulties to this challenge include the following:

  • entering doors
  • aiming while swimming
  • aiming while flying
  • fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)