No Joystick Allowed Challenge: Difference between revisions

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(Note: infobox is wrong. Big bobomb is not overall collectible and idk if shoot to the island is in here)
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The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves a [[backflip]] for a backward movement or a [[punch]] followed by a [[Single Jump]] for a forward movement.
The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
{{No Joystick Challenge Infobox}}
* a [[punch]] followed by a [[Single Jump]], which provides forward movement
* a [[backflip]], which provides backward movement
Changing Mario's [[angle]] is difficult in this challenge, and can only be done via a [[pole]], a [[slope]], [[knockback]], [[wall]]s (e.g. [[Wall Jump|wall jump]]s) and [[Ledge Grab|ledge grab]]s.
* a [[punch]] followed by a [[Single Jump]] to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
* a [[backflip]] whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
* sliding down slopes, which provides a way of changing Mario's angle
* enemy knockback, which provides a way of changing Mario's angle
* chuckya throws, which provides a way of changing Mario's angle
* twirling with strategic A held frames to slow the descent, which provides a way of changing Mario's angle
* repeated pole grabs, which provides a way of changing Mario's angle

Revision as of 20:21, 9 March 2019

The No Joystick Allowed Challenge is a challenge in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:

  • a punch followed by a Single Jump, which provides forward movement
  • a backflip, which provides backward movement
  • a punch followed by a Single Jump to move off a ledge, followed by a ledge grab, which provides a means of facing perpendicular to the ledge
  • a backflip whose landing lag falls off a ledge, followed by a dive back onto the floor, which provides a way of changing Mario's angle since he'll orient his angle along the floor's slope
  • sliding down slopes, which provides a way of changing Mario's angle
  • enemy knockback, which provides a way of changing Mario's angle
  • chuckya throws, which provides a way of changing Mario's angle
  • twirling with strategic A held frames to slow the descent, which provides a way of changing Mario's angle
  • repeated pole grabs, which provides a way of changing Mario's angle