No Joystick Allowed Challenge: Difference between revisions

You can't collect any star in a full-game run. No need to single out the wing cap.
(You can't collect any star in a full-game run. No need to single out the wing cap.)
 
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{{No Joystick Challenge Infobox}}
{{No Joystick Challenge Infobox}}
The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
The '''No Joystick Allowed Challenge''' is a [[challenge]] in which the joystick on the controller is used as little as possible or not at all. Movement typically involves the following:
*a [[punch]] followed by a [[Single Jump]], which provides forward movement
*a [[punch]] followed by a [[Single Jump]], which provides forward movement
*a [[backflip]], which provides backward movement
*a [[backflip]], which provides backward movement
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*twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
*twirling with strategic A-held frames to slow the descent, which provides a way of changing Mario's angle
*repeated pole grabs, which provides a way of changing Mario's angle
*repeated pole grabs, which provides a way of changing Mario's angle
*ground pounding, which provides a way of manipulating RNG (specifically, by advancing RNG by 80 calls)
*ground pounding, which provides a way of manipulating [[RNG]] (specifically, by advancing RNG by 80 calls)
 
*Interactions with signs and some entities like [[Koopa the Quick]] to change Mario's position or angle
Difficulties to this challenge include the following:
Difficulties to this challenge include the following:
*entering doors
*entering doors
*aiming while swimming
*aiming while swimming
*aiming while flying
*aiming while flying
*fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)
*fast movement (e.g. racing Koopa the Quick, beating PSS under 21"0, the blue coin block timer)
==Courses that Cannot Be Completed==
==Courses that Cannot Be Completed==
{| class="wikitable sortable"
{| class="wikitable sortable"
!Course!!Mission!!Reason
!Course!!Mission!!Reason
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|JRB||Red Coins on the Ship Afloat||The red coin near the jet stream cannot be collected.
|JRB||Red Coins on the Ship Afloat||The red coin near the jet stream cannot be collected.
|-
|-
|JRB||Blast to the Stone Pillar||Neither the pillars nor star platform cannot be reached.
|JRB||Blast to the Stone Pillar||Neither the pillars nor star platform can be reached.
|-
|-
|JRB||Through the Jet Stream||The star cannot be reached.
|JRB||Through the Jet Stream||The star cannot be reached.
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|-
|-
|CCM||Big Penguin Race||The race cannot be finished fast enough without cheating.
|CCM||Big Penguin Race||The race cannot be finished fast enough without cheating.
|-
|CCM||Snowman's Lost His Head||The checkpoint cannot be reached before the snowman's body does.
|-
|-
|CCM||Wall Kicks Will Work||The star cannot be reached.
|CCM||Wall Kicks Will Work||The star cannot be reached.
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|-
|-
|WMotR||Red Coins||It is not possible to turn towards the red coins or stop falling.
|WMotR||Red Coins||It is not possible to turn towards the red coins or stop falling.
|-
|BitS||Completion||It is not possible to pass the gap after the Chuckya.
|-
|-
|BitDW||Red Coins||It is not possible to get the red coin at the beginning before the block switch timer runs out.
|BitDW||Red Coins||It is not possible to get the red coin at the beginning before the block switch timer runs out.
|-
|-
|BitS||Red Coins||It is not possible to pass the gap after the Chuckya.
|BitS||Red Coins||It is not possible to pass the gap after the Chuckya.
|-
|BitS||Completion||It is not possible to pass the gap after the Chuckya.
|}
|}
==External Links==
==External Links==
[https://docs.google.com/spreadsheets/d/1aNxLWOJjNuQ5M9oq2WOz3NKB6Z2H-SJANbLUPmygvtY Spreadsheet for the challenge]
[https://docs.google.com/spreadsheets/d/1aNxLWOJjNuQ5M9oq2WOz3NKB6Z2H-SJANbLUPmygvtY Spreadsheet for the challenge]
{{Challenges}}
{{Challenges}}