Mario: Difference between revisions

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m (Found in "All Courses"? Related to "Mario Spawner?" There's no way that's staying!)
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|tangibility_radius=1000
|tangibility_radius=1000
|interaction_type=none
|interaction_type=none
|related=[[Mario Spawner]]
|found_in=[[All Courses]]
}}
}}
{| class="wikitable"
{| class="wikitable"
! rowspan=2| Action || rowspan=2 | Nintendo 64 || colspan=2 | <span class=explain style=color:inherit title="Nintendo 64 version">Wii (Virtual Console)</span>
! rowspan="2" |Action|| rowspan="2" |Nintendo 64|| colspan="2" |<span title="Nintendo 64 version" class="explain" style="color:inherit">Wii (Virtual Console)</span>
|-
|-
! GameCube Controller || Classic Controller
!GameCube Controller||Classic Controller
|-
|-
! rowspan=2 | Movement
! rowspan="2" |Movement
| [[File:N64-Control-Neutral.png]] || [[File:Gamecube-Control-Neutral.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]
|[[File:N64-Control-Neutral.png]]||[[File:Gamecube-Control-Neutral.png]]||[[File:Wii-Classic-Lstick-Neutral.png]]
|-
|-
| colspan=3 | There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true.
| colspan="3" |There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true.
|-     
|-     
! rowspan=2 | [[Single Jump]]
! rowspan="2" |[[Single Jump]]
| [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]]
|[[File:N64-Button-A.png]]||[[File:Gamecube-Button-A.png]]||[[File:Wii-Classic-Button-A.png]]
|-
|-
| colspan=3 | The initial velocity of a single jump is equal to 42 + Horizontal speed / 4.
| colspan="3" |The initial velocity of a single jump is equal to 42 + Horizontal speed / 4.
|-
|-
! rowspan=2 | [[Double Jump]]
! rowspan="2" |[[Double Jump]]
| [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]
|[[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]]||[[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]]||[[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]
|-
|-
| colspan=3 | After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4.
| colspan="3" |After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4.
|-
|-
! rowspan=2 | [[Triple Jump]]
! rowspan="2" |[[Triple Jump]]
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]
|[[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]]||[[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]]||[[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]
|-
|-
| colspan=3 | After double jumping, press A when landing on the floor. At least 20 speed is required to triple jump. <br> With the [[Wing Cap]], you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound or dive for the first few frames Mario will start flying.
| colspan="3" |After double jumping, press A when landing on the floor. At least 20 speed is required to triple jump. <br> With the [[Wing Cap]], you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound or dive for the first few frames Mario will start flying.
|-
|-
! rowspan=2 | [[Wall Kick]]
! rowspan="2" |[[Wall Kick]]
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]]<b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]
|[[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]]||[[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]]||[[File:Wii-Classic-Lstick-Neutral.png]]<b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]
|-
|-
| colspan=3 | Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed
| colspan="3" |Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed
|-
|-
! rowspan=2 | [[Sideflip]]
! rowspan="2" |[[Sideflip]]
| [[File:N64-Control-Left.png]] <b style="font-size:18px">+</b> [[File:N64-Control-Right.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Left.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Control-Right.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Left.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Right.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]  
|[[File:N64-Control-Left.png]] <b style="font-size:18px">+</b> [[File:N64-Control-Right.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]]||[[File:Gamecube-Control-Left.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Control-Right.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]]||[[File:Wii-Classic-Lstick-Left.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Right.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]
|-
|-
| colspan=3 | Jump button must be pressed while in the [[turnaround]] action. Mario must have at least 16 speed.
| colspan="3" |Jump button must be pressed while in the [[turnaround]] action. Mario must have at least 16 speed.
|-
|-
! [[Backflip]]
![[Backflip]]
| [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]  
|[[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]]||[[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]]||[[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]
|-
|-
! [[Long Jump]]
![[Long Jump]]
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]
|[[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-A.png]]||[[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-A.png]]||[[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-A.png]]
|-
|-
! rowspan=2 | [[Ground Pound]]
! rowspan="2" |[[Ground Pound]]
| [[File:N64-Button-Z.png]] || [[File:Gamecube-Button-L.png]] || [[File:Wii-Classic-Button-L.png]]
|[[File:N64-Button-Z.png]]||[[File:Gamecube-Button-L.png]]||[[File:Wii-Classic-Button-L.png]]
|-
|-
| colspan=3 | Mario must be in mid-air to perform this move.
| colspan="3" |Mario must be in mid-air to perform this move.
|-
|-
! Duck / [[Crouch]]
!Duck / [[Crouch]]
| [[File:N64-Button-Z.png]] || [[File:Gamecube-Button-L.png]] || [[File:Wii-Classic-Button-L.png]]  
|[[File:N64-Button-Z.png]]||[[File:Gamecube-Button-L.png]]||[[File:Wii-Classic-Button-L.png]]
|-
|-
! [[Crawl]]
![[Crawl]]
| [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Control-Neutral.png]] || [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b>[[File:Gamecube-Control-Neutral.png]] || [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Neutral.png]]
|[[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Control-Neutral.png]]||[[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b>[[File:Gamecube-Control-Neutral.png]]||[[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Neutral.png]]
|-
|-
! [[Punch]]
![[Punch]]
| [[File:N64-Button-B.png]] || [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Left.png]]
|[[File:N64-Button-B.png]]||[[File:Gamecube-Button-B.png]]||[[File:Wii-Classic-Lstick-Left.png]]
|-
|-
! [[Dive]]
![[Dive]]
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-B.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Left.png]]
|[[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-B.png]]||[[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-B.png]]||[[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Left.png]]
|-
|-
! rowspan=2 | [[Kick]]
! rowspan="2" |[[Kick]]
| [[File:N64-Button-B.png]] || [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Left.png]]
|[[File:N64-Button-B.png]]||[[File:Gamecube-Button-B.png]]||[[File:Wii-Classic-Lstick-Left.png]]
|-
|-
| colspan=3 | Mario must be in mid-air to perform this move.
| colspan="3" |Mario must be in mid-air to perform this move.
|-
|-
! [[Slide Kick]]
![[Slide Kick]]
| [[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-B.png]] || [[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Left.png]]
|[[File:N64-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-B.png]]||[[File:Gamecube-Control-Neutral.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-B.png]]||[[File:Wii-Classic-Lstick-Neutral.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Left.png]]
|-
|-
! [[Sweep Kick]]
![[Sweep Kick]]
| [[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-B.png]] || [[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-B.png]] || [[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Left.png]]
|[[File:N64-Button-Z.png]] <b style="font-size:18px">+</b> [[File:N64-Button-B.png]]||[[File:Gamecube-Button-L.png]] <b style="font-size:18px">+</b> [[File:Gamecube-Button-B.png]]||[[File:Wii-Classic-Button-L.png]] <b style="font-size:18px">+</b> [[File:Wii-Classic-Lstick-Left.png]]
|-
|-
! Rotate/Center camera
!Rotate/Center camera
| [[File:N64-C-Left.png]] / [[File:N64-C-Right.png]] || [[File:Gamecube-Cstick-Left.png]] / [[File:Gamecube-Cstick-Right.png]] || [[File:Wii-Classic-Rstick-Left.png]] / [[File:Wii-Classic-Rstick-Right.png]]
|[[File:N64-C-Left.png]] / [[File:N64-C-Right.png]]||[[File:Gamecube-Cstick-Left.png]] / [[File:Gamecube-Cstick-Right.png]]||[[File:Wii-Classic-Rstick-Left.png]] / [[File:Wii-Classic-Rstick-Right.png]]
|-
|-
! Switch camera modes
!Switch camera modes
| [[File:N64-Button-R.png]] || [[File:Gamecube-Button-R.png]] || [[File:Wii-Classic-Button-R.png]]
|[[File:N64-Button-R.png]]||[[File:Gamecube-Button-R.png]]||[[File:Wii-Classic-Button-R.png]]
|-
|-
! rowspan=1 | Zoom in/Look around
! rowspan="1" |Zoom in/Look around
| [[File:N64-C-Up.png]] || [[File:Gamecube-Cstick-Up.png]] || [[File:Wii-Classic-Rstick-Up.png]]
|[[File:N64-C-Up.png]]||[[File:Gamecube-Cstick-Up.png]]||[[File:Wii-Classic-Rstick-Up.png]]
|-
|-
! Zoom out
!Zoom out
| [[File:N64-C-Down.png]] || [[File:Gamecube-Cstick-Down.png]] || [[File:Wii-Classic-Rstick-Down.png]]
|[[File:N64-C-Down.png]]||[[File:Gamecube-Cstick-Down.png]]||[[File:Wii-Classic-Rstick-Down.png]]
|-
|-
! Pause menu
!Pause menu
| [[File:N64-Button-Start.png]] || [[File:Gamecube-Button-Start.png]] || [[File:Wii-Classic-Button-Plus.png]]
|[[File:N64-Button-Start.png]]||[[File:Gamecube-Button-Start.png]]||[[File:Wii-Classic-Button-Plus.png]]
|}
|}

Revision as of 23:03, 30 May 2020

Mario is the main protagonist of Super Mario 64, and is the main object that the player controls.

Mario
STROOP- Mario.png
Hitbox Info
Hitbox

cylinder with radius of 50 and height of 160, offset down 0 units

Damage none
Damage without hat none
Tangibility radius 1000
Interaction type none
Action Nintendo 64 Wii (Virtual Console)
GameCube Controller Classic Controller
Movement N64-Control-Neutral.png Gamecube-Control-Neutral.png Wii-Classic-Lstick-Neutral.png
There are two modes of moving, walking and running. The more the control stick tilts away from the center, the faster Mario moves; the opposite is also true.
Single Jump N64-Button-A.png Gamecube-Button-A.png Wii-Classic-Button-A.png
The initial velocity of a single jump is equal to 42 + Horizontal speed / 4.
Double Jump N64-Button-A.png + N64-Button-A.png Gamecube-Button-A.png + Gamecube-Button-A.png Wii-Classic-Button-A.png + Wii-Classic-Button-A.png
After jumping or falling, press A when landing on the floor. The initial velocity of a double jump is equal to 52 + Horizontal speed / 4.
Triple Jump N64-Control-Neutral.png + N64-Button-A.png + N64-Button-A.png + N64-Button-A.png Gamecube-Control-Neutral.png + Gamecube-Button-A.png + Gamecube-Button-A.png + Gamecube-Button-A.png Wii-Classic-Lstick-Neutral.png + Wii-Classic-Button-A.png + Wii-Classic-Button-A.png + Wii-Classic-Button-A.png
After double jumping, press A when landing on the floor. At least 20 speed is required to triple jump.
With the Wing Cap, you don't need to be moving to do a triple jump, and if you don't cancel it with a ground pound or dive for the first few frames Mario will start flying.
Wall Kick N64-Control-Neutral.png + N64-Button-A.png Gamecube-Control-Neutral.png + Gamecube-Button-A.png Wii-Classic-Lstick-Neutral.png+ Wii-Classic-Button-A.png
Mario must jump to a wall and when he touches it, press A. Mario must have at least 16 speed
Sideflip N64-Control-Left.png + N64-Control-Right.png + N64-Button-A.png Gamecube-Control-Left.png + Gamecube-Control-Right.png + Gamecube-Button-A.png Wii-Classic-Lstick-Left.png + Wii-Classic-Lstick-Right.png + Wii-Classic-Button-A.png
Jump button must be pressed while in the turnaround action. Mario must have at least 16 speed.
Backflip N64-Button-Z.png + N64-Button-A.png Gamecube-Button-L.png + Gamecube-Button-A.png Wii-Classic-Button-L.png + Wii-Classic-Button-A.png
Long Jump N64-Control-Neutral.png + N64-Button-Z.png + N64-Button-A.png Gamecube-Control-Neutral.png + Gamecube-Button-L.png + Gamecube-Button-A.png Wii-Classic-Lstick-Neutral.png + Wii-Classic-Button-L.png + Wii-Classic-Button-A.png
Ground Pound N64-Button-Z.png Gamecube-Button-L.png Wii-Classic-Button-L.png
Mario must be in mid-air to perform this move.
Duck / Crouch N64-Button-Z.png Gamecube-Button-L.png Wii-Classic-Button-L.png
Crawl N64-Button-Z.png + N64-Control-Neutral.png Gamecube-Button-L.png +Gamecube-Control-Neutral.png Wii-Classic-Button-L.png + Wii-Classic-Lstick-Neutral.png
Punch N64-Button-B.png Gamecube-Button-B.png Wii-Classic-Lstick-Left.png
Dive N64-Control-Neutral.png + N64-Button-B.png Gamecube-Control-Neutral.png + Gamecube-Button-B.png Wii-Classic-Lstick-Neutral.png + Wii-Classic-Lstick-Left.png
Kick N64-Button-B.png Gamecube-Button-B.png Wii-Classic-Lstick-Left.png
Mario must be in mid-air to perform this move.
Slide Kick N64-Control-Neutral.png + N64-Button-Z.png + N64-Button-B.png Gamecube-Control-Neutral.png + Gamecube-Button-L.png + Gamecube-Button-B.png Wii-Classic-Lstick-Neutral.png + Wii-Classic-Button-L.png + Wii-Classic-Lstick-Left.png
Sweep Kick N64-Button-Z.png + N64-Button-B.png Gamecube-Button-L.png + Gamecube-Button-B.png Wii-Classic-Button-L.png + Wii-Classic-Lstick-Left.png
Rotate/Center camera N64-C-Left.png / N64-C-Right.png Gamecube-Cstick-Left.png / Gamecube-Cstick-Right.png Wii-Classic-Rstick-Left.png / Wii-Classic-Rstick-Right.png
Switch camera modes N64-Button-R.png Gamecube-Button-R.png Wii-Classic-Button-R.png
Zoom in/Look around N64-C-Up.png Gamecube-Cstick-Up.png Wii-Classic-Rstick-Up.png
Zoom out N64-C-Down.png Gamecube-Cstick-Down.png Wii-Classic-Rstick-Down.png
Pause menu N64-Button-Start.png Gamecube-Button-Start.png Wii-Classic-Button-Plus.png