Ledge Grab: Difference between revisions

No change in size ,  8 June 2021
m
no edit summary
m (Bolding title in lead)
mNo edit summary
 
Line 6: Line 6:
Given these conditions, a ledge grab normally raises Mario between 30 units (inclusive) and 150 units (exclusive). However, it's possible to exploit this logic to do a glitchy ledge grab and raise Mario more than 150 units (though 238 units is the max possible raise).
Given these conditions, a ledge grab normally raises Mario between 30 units (inclusive) and 150 units (exclusive). However, it's possible to exploit this logic to do a glitchy ledge grab and raise Mario more than 150 units (though 238 units is the max possible raise).


Anyway, the condition that makes glitchy ledge grabs rarely possible in practice is that there can't be a wall 150 units above Mario. Fortunately, even minor deviations from perfect geometry can cause there to be no wall 150 units above Mario. For example:
Glitchy ledge grabs are rarely possible in practice due to the fact that there cannot be a wall 150 units above Mario. Fortunately, even minor deviations from perfect geometry can cause there to be no wall 150 units above Mario. For example:
(1) If the wall is slightly slanted forward
(1) If the wall is slightly slanted forward
(2) If there are 2 walls meant to be coplanar that aren't
(2) If there are 2 walls meant to be coplanar that aren't
(3) If there are 2 parallel walls with the lower one jutting out more
(3) If there are 2 parallel walls with the lower one jutting out more
{{actions}}