Hyperspeed Slide Kicking: Difference between revisions

m
Slidekick recovers aren't the reason why slidekicks lose a little bit of speed. It's the 1 frame of crouching Mario has to do that costs some speed.
(Renamed "forward shell hyperspeed" to shell clone HSSK, corrected the speed caps)
m (Slidekick recovers aren't the reason why slidekicks lose a little bit of speed. It's the 1 frame of crouching Mario has to do that costs some speed.)
 
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===Shell Clone HSSK===
===Shell Clone HSSK===
Mario can also be placed on a shell clone instead of on the ground, as shell clones allow him to slidekick instantly without recovering. Since he does not lose speed from recovering, the maximum speed achievable is again limited by the wall, so he can build up 282-400 speed{{refn|group=note|check note 1, can't find any documentation for this xd}}.<ref>[https://youtu.be/TgGayeS7ot8 "Forward Shell Hyperspeed" by bad_boot]</ref>
Mario can also be placed on a shell clone instead of on the ground, as shell clones allow him to slidekick instantly without needing to crouch for a frame. Since he does not lose speed from crouching, the maximum speed achievable is again limited by the wall, so he can build up 282-400 speed{{refn|group=note|check note 1, can't find any documentation for this xd}}.<ref>[https://youtu.be/TgGayeS7ot8 "Forward Shell Hyperspeed" by bad_boot]</ref>


==Notes==
==Notes==
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