Hyperspeed Slide Kicking: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
No edit summary
m (Slidekick recovers aren't the reason why slidekicks lose a little bit of speed. It's the 1 frame of crouching Mario has to do that costs some speed.)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{stub}}
'''Hyperspeed Slide Kicking''' ('''HSSK''') is a [[Hyperspeed|hyperspeed technique]] where Mario builds up speed by slide-kicking repeatedly against an [[Unreferenced Wall|unreferenced wall]].
'''Hyperspeed Slide Kicking''' ('''HSSK''') is a [[Hyperspeed|hyperspeed technique]] where Mario builds up speed by slide-kicking repeatedly against an [[Unreferenced Wall|unreferenced wall]].


==Setup==
==Setup==
Mario is usually placed on the ground in the concave corner formed by 2 walls, so that he is running into the unreferenced one. By repeatedly slidekicking and recovering, Mario can build up a maximum of ~95 speed on normal floors and 282-400 speed{{refn|group=note|With axis aligned walls, the most distance Mario can move while still hitting both walls is when facing exactly 45° into the referenced wall, allowing 200*sqrt(2) ≈ 282.84 speed. With perfect wall projections with walls ~45° off from axis-aligned, it is possible for Mario to move parallel to the referenced wall while still touching its hitbox for 100 units, allowing 400 speed. [TODO images]}} on slippery ones (at that speed he will break through the wall).<ref>[https://youtu.be/fWvjPh_2gog?t=28 "PSS Double Star Spawn" by UncommentatedPannen]</ref>


Mario is usually placed on the ground in the concave corner formed by 2 walls, so that he is running into the unreferenced one. By repeatedly slidekicking and recovering, Mario can build up a maximum of ~95 speed on normal floors and ~400 speed on slippery ones (at 400 speed he will break through the wall).
===Shell Clone HSSK===
Mario can also be placed on a shell clone instead of on the ground, as shell clones allow him to slidekick instantly without needing to crouch for a frame. Since he does not lose speed from crouching, the maximum speed achievable is again limited by the wall, so he can build up 282-400 speed{{refn|group=note|check note 1, can't find any documentation for this xd}}.<ref>[https://youtu.be/TgGayeS7ot8 "Forward Shell Hyperspeed" by bad_boot]</ref>


Mario can also be placed on a shell clone instead of on the ground, as shell clones allow him to slidekick instantly without recovering. Since he does not lose speed from recovering, the maximum speed achievable is again limited by the wall, so he can build up ~400 speed.
==Notes==
<references group="note" />
 
==References==
<references/>
 
{{Glitches}}
 
[[Category:Glitches]]

Latest revision as of 22:26, 24 June 2020

Hyperspeed Slide Kicking (HSSK) is a hyperspeed technique where Mario builds up speed by slide-kicking repeatedly against an unreferenced wall.

Setup

Mario is usually placed on the ground in the concave corner formed by 2 walls, so that he is running into the unreferenced one. By repeatedly slidekicking and recovering, Mario can build up a maximum of ~95 speed on normal floors and 282-400 speed[note 1] on slippery ones (at that speed he will break through the wall).[1]

Shell Clone HSSK

Mario can also be placed on a shell clone instead of on the ground, as shell clones allow him to slidekick instantly without needing to crouch for a frame. Since he does not lose speed from crouching, the maximum speed achievable is again limited by the wall, so he can build up 282-400 speed[note 2].[2]

Notes

  1. With axis aligned walls, the most distance Mario can move while still hitting both walls is when facing exactly 45° into the referenced wall, allowing 200*sqrt(2) ≈ 282.84 speed. With perfect wall projections with walls ~45° off from axis-aligned, it is possible for Mario to move parallel to the referenced wall while still touching its hitbox for 100 units, allowing 400 speed. [TODO images]
  2. check note 1, can't find any documentation for this xd

References