Hyperspeed Punching

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Hyper Speed Punching (abbreviated as HSP) is a new technique that allows speed to be built by punching on a slope within a specific range. The speed that can be generated is potentially infinite, allowing access to QPU speed.

The reason for the speed increase is due to Mario gaining downhill ground acceleration with very low friction, allowing positive speed gain if the slope of the floor is just right. Single punches and punch combos can both serve as options.

Details

This technique can only be done on certain floors where Mario would slide on it. In order for speed to actually be increased, the normal.y value of the floor has to be the following [1]:

  • 0x13 (very slippery, Hyper Speed Walking and C^ trick can be used): 0.9848077 - 0.9961947
  • 0x14 (A normal slippery hill, possible to frame-walk): 0.9396926 - 0.9848077
  • 0x15 (climbable hills): Impossible
  • def (floors on sand terrain): 0.7880108 - 0.808690

The range can be expanded by using shallow water similar to Hyper Speed Walking, but without water, the range is extremely tight. Additionally, on slide levels, all floors are set to an extremely slippery terrain type, making this technique impossible to use.

To execute this technique, Mario needs to punch consecutively and never leave the punching state. This means that at each frame the action ends, Mario must do another punch. The joystick input must be minimal to avoid executing a dive which would limit Mario's speed to 48.

Applications

This strategy is used in Jolly Roger Bay to build up speed, then immediately dive into the water to conserve said speed. The maximum speed is 180, at which point the speed lost by sliding and decrease in punching frames makes the value asymptopes.

This strategy allows the following actions to be done with 0 A Presses:

  • Landing on Blast to the Stone Pillar pillar platform (using 109 stored speed).
  • An alternative method to ground pounding the blue coin block (with 128 stored speed) for 100 coins.
  • A potential breakthrough by Hyper Speed Punching in Shifting Sand Land to store more than 45000 speed and converting it via a fire clone and a shell clone; the procedure stores around 2000 speed to be conserved by exiting on the one frame where a Shy Guy's twirl ends, allowing Secret Aquarium Entry with 0 A presses[2].

References