Hyperspeed Grinding: Difference between revisions

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m (MMMMMMMMMMMMM moved page Hyperspeed grinding to Hyperspeed Grinding over redirect: undo)
m (Dive-jump isn't used for TTC ABC anymore, add reference to original hsg explanation)
 
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==Execution==
==Execution==
HSG is usually performed by grinding on a moving or sloped surface while held in place by a wall.
HSG is usually performed by grinding on a moving or sloped surface while held in place by a wall.<ref>[https://docs.google.com/document/d/1fpdtScUobo1Q655GL_3cUb4DNRuGAcjceCggOQJW-14/ New Hyperspeed Grind Tech (HSG)] document from initial discovery.</ref>


==Uses==
==Uses==
HSG is used in the [[A Button Challenge]] to gain enough speed to jump-dive and skip multiple problematic parts of [[Tick Tock Clock|TTC]].<ref>[https://youtu.be/gxZiW7EKLzA "Confirmed 2xA Save in TTC (Treadmill HSG)" by Tyler Kehne]</ref>
HSG was used in the [[A Button Challenge]] to gain enough speed to jump-dive and skip multiple problematic parts of [[Tick Tock Clock|TTC]].<ref>[https://youtu.be/gxZiW7EKLzA "Confirmed 2xA Save in TTC (Treadmill HSG)" by Tyler Kehne]</ref>


==References==
==References==

Latest revision as of 16:15, 10 July 2022

Hyperspeed Grinding (HSG) is a hyperspeed technique where Mario can continually gain speed by staying in the air while grinding.

Execution

HSG is usually performed by grinding on a moving or sloped surface while held in place by a wall.[1]

Uses

HSG was used in the A Button Challenge to gain enough speed to jump-dive and skip multiple problematic parts of TTC.[2]

References