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Hyperspeed in [[Super Mario 64]] is a term that refers to a large amount of speed, usually for [[Mario]]. It is commonly defined as more than 100 speed or less than -100 speed. Getting this amount of speed usually requires [[Glitches|glitches]]. Hyperspeed is often helpful in speedruns because it allows quicker movement, as well as the ability to clip through walls. It helps in some [[Challenge|challenges]].
Hyperspeed in [[Super Mario 64]] is a term that refers to an abnormally large amount of speed, usually for [[Mario]]. This speed is often obtained via [[Glitches|glitches]] or physics exploits. Hyperspeed is often helpful in speedruns because it allows quicker movement, as well as the ability to clip through walls. It helps in some [[Challenge|challenges]].


List of Hyperspeed Methods:
List of hyperspeed methods:
* [[Hyper Speed Walking]]
* [[Backward Long Jump]]
* [[Hyper Speed Wall Kicks]]
* [[Hyperspeed Walking]]
* [[Hyper Speed Water Sliding]]
* [[Hyperspeed Wall Kicks]]
* [[Hyper Speed Flying]]
* [[Hyperspeed Water Sliding]]
* [[Hyper Speed Punching]]
* [[Hyperspeed Punching]]
* [[Hyper Speed Grinding]]
* [[Hyperspeed Grinding]]
* [[Hyper Speed Turn Around]]
* [[Subframe Grinding]]
* [[Hyper Speed Jump Kicks]]
* [[Hyperspeed Turn Around]]
* [[Hyperspeed Jump Kicks]]
* [[Hyperspeed Slide Kicks]]
* [[Hyperspeed Braking]]
* [[Backward Shell Hyperspeed]]
 
Some techniques cause Mario's position to change quickly, without technically changing his speed:
* [[Shell Mario]]
* [[Bloated Bob-Omb]]

Revision as of 22:21, 14 June 2018

Hyperspeed in Super Mario 64 is a term that refers to an abnormally large amount of speed, usually for Mario. This speed is often obtained via glitches or physics exploits. Hyperspeed is often helpful in speedruns because it allows quicker movement, as well as the ability to clip through walls. It helps in some challenges.

List of hyperspeed methods:

Some techniques cause Mario's position to change quickly, without technically changing his speed: