Hyperspeed: Difference between revisions

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(Created page with "Hyperspeed in Super Mario 64 is a term that refers to a large amount of speed, usually for Mario. It is commonly defined as more than 100 speed or less than -100 speed...")
 
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Hyperspeed in [[Super Mario 64]] is a term that refers to a large amount of speed, usually for [[Mario]]. It is commonly defined as more than 100 speed or less than -100 speed. Getting this amount of speed usually requires [[Glitches]]. Hyperspeed is often helpful in speedruns because it allows quicker movement, as well as the ability to clip through walls. It helps in some [[Challenge|challenges]].
Hyperspeed is a term that refers to an abnormally large amount of speed, usually for [[Mario]]. This speed is often obtained via [[glitches]] or physics exploits. Hyperspeed is often helpful in speedruns and [[challenge]]s because it allows quicker movement, as well as the ability to clip through walls..
==Methods==
Methods to gain hyperspeed include:
* [[Backwards Long Jump]]
* [[Hyperspeed Walking]]
* [[Hyperspeed Wall Kicks]]
* [[Hyperspeed Water Sliding]]
* [[C^ Hyperspeed]]
* [[Hyperspeed Punching]]
* [[Hyperspeed Grinding]]
* [[Subframe Grinding]]
* [[Hyperspeed Turnaround]]
* [[Hyperspeed Jump Kicking]]
* [[Hyperspeed Slide Kicking]]
* [[Hyperspeed Braking]]
* [[Backward Shell Hyperspeed]]
* [[10k Glitch]]
* [[Wiggler Hyperspeed]]
* [[Boo Hyperspeed]]
* [[Bully Battery]]
Some techniques cause Mario's position to change quickly, without technically changing his speed:
* [[Shell Mario]]
* [[Bloated Bob-omb]]

Revision as of 22:22, 30 November 2018

Hyperspeed is a term that refers to an abnormally large amount of speed, usually for Mario. This speed is often obtained via glitches or physics exploits. Hyperspeed is often helpful in speedruns and challenges because it allows quicker movement, as well as the ability to clip through walls..

Methods

Methods to gain hyperspeed include:

Some techniques cause Mario's position to change quickly, without technically changing his speed: