Hyperspeed: Difference between revisions

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Hyperspeed in [[Super Mario 64]] is a term that refers to a large amount of speed, usually for [[Mario]]. It is commonly defined as more than 100 speed or less than -100 speed. Getting this amount of speed usually requires [[Glitches|glitches]]. Hyperspeed is often helpful in speedruns because it allows quicker movement, as well as the ability to clip through walls. It helps in some [[Challenge|challenges]].
Hyperspeed in [[Super Mario 64]] is a term that refers to an abnormally large amount of speed, usually for [[Mario]]. This speed is often obtained via [[Glitches|glitches]] or physics exploits. Hyperspeed is often helpful in speedruns because it allows quicker movement, as well as the ability to clip through walls. It helps in some [[Challenge|challenges]].


List of Hyperspeed Methods:
List of hyperspeed methods:
* [[Hyper Speed Walking]]
* [[Backward Long Jump]]
* [[Hyper Speed Wall Kicks]]
* [[Hyperspeed Walking]]
* [[Hyper Speed Water Sliding]]
* [[Hyperspeed Wall Kicks]]
* [[Hyper Speed Flying]]
* [[Hyperspeed Water Sliding]]
* [[Hyper Speed Punching]]
* [[Hyperspeed Punching]]
* [[Hyper Speed Grinding]]
* [[Hyperspeed Grinding]]
* [[Hyper Speed Turn Around]]
* [[Subframe Grinding]]
* [[Hyper Speed Jump Kicks]]
* [[Hyperspeed Turn Around]]
* [[Hyperspeed Jump Kicks]]
* [[Hyperspeed Slide Kicks]]
* [[Hyperspeed Braking]]
* [[Backward Shell Hyperspeed]]
 
Some techniques cause Mario's position to change quickly, without technically changing his speed:
* [[Shell Mario]]
* [[Bloated Bob-Omb]]