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(Created page with "Hyperspeed in Super Mario 64 is a term that refers to a large amount of speed, usually for Mario. It is commonly defined as more than 100 speed or less than -100 speed...")
 
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Hyperspeed in [[Super Mario 64]] is a term that refers to a large amount of speed, usually for [[Mario]]. It is commonly defined as more than 100 speed or less than -100 speed. Getting this amount of speed usually requires [[Glitches]]. Hyperspeed is often helpful in speedruns because it allows quicker movement, as well as the ability to clip through walls. It helps in some [[Challenge|challenges]].
'''Hyperspeed''' is an abnormally large amount of speed. Though hyperspeed usually refers to [[Mario]]'s speed, it can also be applied to other objects. Hyperspeed is often obtained via [[glitches]] or physics exploits. Hyperspeed is often helpful in speedruns and [[challenge]]s because it allows quicker movement and the ability to clip through walls.
 
==Methods==
Methods to gain hyperspeed include:
* [[Backwards Long Jump]]
* [[Hyperspeed Walking]]
* [[Hyperspeed Wall Kicks]]
* [[Hyperspeed Water Sliding]]
* [[C^ Hyperspeed]]
* [[Hyperspeed Punching]]
* [[Hyperspeed Grinding]]
* [[Subframe Grinding]]
* [[Hyperspeed Turnaround]]
* [[Hyperspeed Jump Kicking]]
* [[Hyperspeed Slide Kicking]]
* [[Hyperspeed Braking]]
* [[Backward Shell Hyperspeed]]
* [[Forward Shell Hyperspeed]]
* [[10k Glitch]]
* [[Wiggler Hyperspeed]]
* [[Wind Hyperspeed]]
* [[Boo Hyperspeed]]
* [[Bully Battery]]
* [[Hyperspeed Crawling]]
Some techniques cause Mario's position to change quickly, without technically changing his speed:
* [[Shell Mario]]
* [[Bloated Bob-omb]]
 
{{glitches}}
 
<!-- Adding to Category:Glitches -->
[[Category:Glitches]]
[[Category:Hyperspeed]]
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