Hat-in-Hand: Difference between revisions

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== Availability ==
== Availability ==
The hat in hand glitch can be performed in the following courses. <ref>[https://www.youtube.com/watch?v=bUoQzlLkedg&t=65 "SM64 - Hat Glitches (2/4) - Hat in Hand Glitch" by pannenkoek2012]</ref>
The hat in hand glitch can be performed in the following courses.<ref>[https://www.youtube.com/watch?v=bUoQzlLkedg&t=65 "SM64 - Hat Glitches (2/4) - Hat in Hand Glitch" by pannenkoek2012]</ref>
* [[Bob-omb Battlefield]], using the [[Wing Cap]]
* [[Bob-omb Battlefield]], using the [[Wing Cap]]
* [[Whomp's Fortress]], using the [[Metal Cap]]
* [[Whomp's Fortress]], using the [[Metal Cap]]
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The glitch can only be done if the cap is close enough to the cap block when the block respawns, so it needs to be stopped by a wall. Seeing as there are no walls near the cap blocks in [[Bowser in the Dark World]] and [[Lethal Lava Land]], the glitch can't be done in these courses.
The glitch can only be done if the cap is close enough to the cap block when the block respawns, so it needs to be stopped by a wall. Seeing as there are no walls near the cap blocks in [[Bowser in the Dark World]] and [[Lethal Lava Land]], the glitch can't be done in these courses.
Even though there are no walls near the metal cap block in Wet-Dry World, the glitch can still be done with that cap because it can be stopped by the water. This requires raising the water level exactly once, so it reaches above the cork boxes and submerges the cap. <ref>[https://youtu.be/PMsWqiZ5Aa4?t=34 "WDW Top O' Town 0x Alternative Strat using Heavy Chuckya" by pannenkoek2012]</ref>
Even though there are no walls near the metal cap block in Wet-Dry World, the glitch can still be done with that cap because it can be stopped by the water. This requires raising the water level exactly once, so it reaches above the cork boxes and submerges the cap.<ref>[https://youtu.be/PMsWqiZ5Aa4?t=34 "WDW Top O' Town 0x Alternative Strat using Heavy Chuckya" by pannenkoek2012]</ref>


== References ==
== References ==