Glitchy Wall Kick: Difference between revisions

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==Quarter Frame GWK==
==Quarter Frame GWK==
A quarter frame GWK can occur when one of Mario's first 3 quarter steps enters a wall, a ceiling, or out-of-bounds, and the last quarter frame enters the hitbox of a different wall.<ref name="link"></ref>
A quarter frame GWK occurs when Mario is set to bonk on a wall other than the last wall he interacted with on that frame. If on any quarter frame Mario collides with a wall with an incident angle less than 45 degrees, he will be set to bonk (and therefore be able to wall kick) the next frame. However, the game doesn't keep track of which wall he bonked on. Instead, it keeps a reference to the last wall he interacted with on that frame, and so he will bonk on that wall, regardless of the incident angle. Therefore, a quarter frame GWK can be done by bonking on a wall during an earlier quarter frame, then touching the desired wall on the last quarter frame. This is most commonly done in a corner between two walls, where Mario interacts with the walls in a specific order, and can therefore bonk on the first wall in that order as he approaches the corner, and update his wall reference to the other wall once at the corner.<ref name="link"></ref>


==References==
==References==

Revision as of 22:49, 23 November 2019

A GWK used in 1 Key TAS
Several GWKs in quick succession in WF

A glitchy wall kick, or GWK for short, is a wall kick where Mario ends up wall kicking along the wall instead of away from it.

Bonk GWK

A bonk GWK can occur when Mario bonks on a wall then bonks on a ceiling, another wall, or out-of-bounds within the 5 frames he can wall kick. This makes Mario wall kick away from the second wall in the direction of the first wall.[1] Bonk GWKs can never be firsties.

Quarter Frame GWK

A quarter frame GWK occurs when Mario is set to bonk on a wall other than the last wall he interacted with on that frame. If on any quarter frame Mario collides with a wall with an incident angle less than 45 degrees, he will be set to bonk (and therefore be able to wall kick) the next frame. However, the game doesn't keep track of which wall he bonked on. Instead, it keeps a reference to the last wall he interacted with on that frame, and so he will bonk on that wall, regardless of the incident angle. Therefore, a quarter frame GWK can be done by bonking on a wall during an earlier quarter frame, then touching the desired wall on the last quarter frame. This is most commonly done in a corner between two walls, where Mario interacts with the walls in a specific order, and can therefore bonk on the first wall in that order as he approaches the corner, and update his wall reference to the other wall once at the corner.[1]

References