Glitchy Ledge Grab: Difference between revisions

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A '''glitchy ledge grab''' or '''GLG''' is a kind of [[Ledge Grab|ledge grab]] that goes higher than a normal ledge grab.
A '''glitchy ledge grab''' or '''GLG''' is a kind of [[Ledge Grab|ledge grab]] that goes higher than a normal ledge grab.
==Details==
==Details==
A GLG can ascend slightly more than 238 [[unit]]s up, compared to only 150 units from a regular ledge grab. The game does two ledge grab checks, one at Mario's lower body and one at his upper body<ref>https://discordapp.com/channels/267091686423789568/309838966125756416/495070903177314305</ref>. When Mario's lower body touches a [[wall]] and not his upper body, the game looks for a floor to grab onto. This happens when it is within 50 units from his feet, but more than 50 units from his head. Alternatively, 30 units up there is a wall but 150 units up there is not one, this time measuring from Mario's feet. A glitchy ledge grab is when those two things don't line up quite right, so Mario is able to grab a ledge he normally wouldn't be able to. A GLG can be triggered because:
A GLG can ascend slightly more than 238 [[unit]]s up, compared to only 150 units from a regular ledge grab.
 
The game does two ledge grab checks, one at Mario's lower body and one at his upper body<ref>https://discordapp.com/channels/267091686423789568/309838966125756416/495070903177314305</ref>. When Mario's lower body touches a [[wall]] and not his upper body, the game looks for a floor to grab onto. This happens when it is within 50 units from his feet, but more than 50 units from his head. Alternatively, 30 units up there is a wall but 150 units up there is not one, this time measuring from Mario's feet. A glitchy ledge grab is when those two things don't line up quite right, so Mario is able to grab a ledge he normally wouldn't be able to. A GLG can be triggered because:
* The wall is slightly tilted, so Mario's lower body touches it but not his upper body, which triggers a ledge grab check when there isn't supposed to be one (used in the [[A Button Challenge]] to enter [[The Secret Aquarium]] 0xA)
* The wall is slightly tilted, so Mario's lower body touches it but not his upper body, which triggers a ledge grab check when there isn't supposed to be one (used in the [[A Button Challenge]] to enter [[The Secret Aquarium]] 0xA)
* Mario's lower body touches a wall, but it detects the wrong floor because of the direction it searches in (used in the [[A Button Challenge]] to go to [[Bowser in the Sky]] 0xA)
* Mario's lower body touches a wall, but it detects the wrong floor because of the direction it searches in (used in the [[A Button Challenge]] to go to [[Bowser in the Sky]] 0xA)
* Mario's lower body touches a wall, but it detects the wrong floor because the floor search starts 238 units above Mario, which is too high
* Mario's lower body touches a wall, but it detects the wrong floor because the floor search starts 238 units above Mario, which is too high
==References==
==References==
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<references />

Revision as of 11:11, 13 June 2022

GLG at SA Entrance

A glitchy ledge grab or GLG is a kind of ledge grab that goes higher than a normal ledge grab.

Details

A GLG can ascend slightly more than 238 units up, compared to only 150 units from a regular ledge grab.

The game does two ledge grab checks, one at Mario's lower body and one at his upper body[1]. When Mario's lower body touches a wall and not his upper body, the game looks for a floor to grab onto. This happens when it is within 50 units from his feet, but more than 50 units from his head. Alternatively, 30 units up there is a wall but 150 units up there is not one, this time measuring from Mario's feet. A glitchy ledge grab is when those two things don't line up quite right, so Mario is able to grab a ledge he normally wouldn't be able to. A GLG can be triggered because:

  • The wall is slightly tilted, so Mario's lower body touches it but not his upper body, which triggers a ledge grab check when there isn't supposed to be one (used in the A Button Challenge to enter The Secret Aquarium 0xA)
  • Mario's lower body touches a wall, but it detects the wrong floor because of the direction it searches in (used in the A Button Challenge to go to Bowser in the Sky 0xA)
  • Mario's lower body touches a wall, but it detects the wrong floor because the floor search starts 238 units above Mario, which is too high

References