Flying: Difference between revisions

33 bytes added ,  1 August 2023
→‎Behavior: unimportant
(clarify non-cancel)
(→‎Behavior: unimportant)
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## If Mario's camera mode is CAMERA_MODE_BEHIND_MARIO, set_camera_mode to m->area->camera->defMode
## If Mario's camera mode is CAMERA_MODE_BEHIND_MARIO, set_camera_mode to m->area->camera->defMode
## [[Freefall]]
## [[Freefall]]
# If Mario's camera mode is ''not'' CAMERA_MODE_BEHIND_MARIO, set_camera_mode to CAMERA_MODE_BEHIND_MARIO
# <span style="color:gray;">If Mario's camera mode is ''not'' CAMERA_MODE_BEHIND_MARIO,</span> set_camera_mode to CAMERA_MODE_BEHIND_MARIO
# If the action state is 0
# If the action state is 0
## If the action argument is 0 (was shot from cannon), set Mario's animation to MARIO_ANIM_FLY_FROM_CANNON, else set Mario's animation to MARIO_ANIM_FORWARD_SPINNING_FLIP
## If the action argument is 0 (was shot from cannon), set Mario's animation to MARIO_ANIM_FLY_FROM_CANNON, else set Mario's animation to MARIO_ANIM_FORWARD_SPINNING_FLIP
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