Fly Guy: Difference between revisions

577 bytes added ,  12 October 2023
m
new template
No edit summary
m (new template)
 
(9 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{stub}}
{{stub}}
{{object_infobox_2
|title= Fly Guy
|image= STROOP- Fly Guy.png
|group=Genactor
|group2=Common0
|modelID=0xDC
|tangibility=1000
|gravity=0
|friction=0
|buoyancy=0
|interaction=Bounce Top
|damage=2
|coin_value=2
|radius=70
|height=60
|hurtbox_radius=40
|hurtbox_height=50
|offset=0
|coins=2
|behaviorScript=[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L5153 Fly Guy Initialization Code]
|behaviorCode=[https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/fly_guy.inc.c Fly Guy behavior file]
}}


'''Fly Guy''' is an [[enemy]] in [[Super Mario 64]].
'''Fly Guy''' is an [[enemy]] in [[Super Mario 64]].


== Description ==
== Description ==
If he is bounced on, [[Mario]] will enter a [[Twirling|twirling]] state and the Fly Guy will die and drop two yellow [[coin]]s. Any other form of attack will not put Mario in a twirling state.
If he is bounced on, [[Mario]] will start [[twirling]] and the Fly Guy will die and drop two yellow [[coin]]s. Any other form of attack will not put Mario in a twirling state.
There are two types of Fly Guys: ones that shoot fire and ones that don't.
There are two types of Fly Guys: ones that shoot fire and ones that don't.


Line 21: Line 44:


Size manipulation is a consequence of Fly Guy's shooting fire animation, so it can only be done on the Fly Guys that can shoot fire.
Size manipulation is a consequence of Fly Guy's shooting fire animation, so it can only be done on the Fly Guys that can shoot fire.
==References==
<references />
[[Category:Enemies]]
{{objects}}
577

edits