FAQ: Difference between revisions

No change in size ,  6 July 2022
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Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult.
Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult.
==What's the next A press save going to be?==
==What's the next A press save going to be?==
Currently, it is very likely the BitFS A press will be saved on the N64, using [[Bully Battery]] and a [[Squish Cancel]] combined together. This will bring the 120 star A press count from 19 to 18.
Currently, it is very likely the BitFS A press will be saved on the N64, using [[Bully Battery]] and a [[Squish Cancel]] combined together. This will bring the 120 star A press count from 17 to 16.
==How are you decompiling the game?==
==How are you decompiling the game?==
After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled.
After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled.
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