Dive

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Revision as of 18:10, 22 May 2020 by MMMMMMMMMMMMM (talk | contribs) (yes I know this looks ugly. Please help improve it rather than telling me that :))
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This article is about the actions. If you are looking for the action flag, see Diving (action flag).


Dive Slide
Properties
Hex 0x00880456
Action Flags Moving, Diving, Attacking
Action Group Moving
ID 0x56


Dive
Properties
Hex 0x0188088A
Action Flags Air, Diving, Attacking, Allow Vertical Wind
Action Group Airborne
ID 0x8A


Dive Picking Up
Properties
Hex 0x00000385
Action Flags Stationary
Action Group Object
ID 0x185


Diving is an action that Mario does when the player presses B. It can be used on the ground or in the air. 28 speed is needed to dive in the air (Otherwise, he will do a jump kick), and 29 speed on the ground (Otherwise he will punch). A dive recover (Also known as a rollout or a DR) is commonly used in the A Button Challenge. It is also used commonly in speedruns, both TAS or RTA, right after jumping to make Mario have the horizontal and vertical speed. This is known as a jump dive. Jump dives are commonly repeatedly chained after a Long Jump for the speed needed for a dive. Diving is not to be confused with stomach sliding, which is a type of slide that cannot grab objects, although it often looks identical to diving.