Difference between revisions of "Dive"

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(made this an actual article.)
(added specific speed needed and what he will do otherwise)
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'''Diving''' is an action that [[Mario]] does when the player presses B at a certain speed. It can be used on the ground or in the air. A [[dive recover]] (Also known as a rollout or a DR) is commonly used in the [[A Button Challenge]]. It is also used commonly  in speedruns, both TAS or RTA, right after jumping to make Mario have the horizontal and vertical [[speed]]. This is known as a [[jump dive]]. Jump dives are commonly repeatedly chained after a [[long jump]] for the speed needed for a dive.
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'''Diving''' is an action that [[Mario]] does when the player presses B. It can be used on the ground or in the air. 28 speed is needed to dive in the air (Otherwise, he will do a jump kick), and 29 speed on the ground (Otherwise he will punch). A [[dive recover]] (Also known as a rollout or a DR) is commonly used in the [[A Button Challenge]]. It is also used commonly  in speedruns, both TAS or RTA, right after jumping to make Mario have the horizontal and vertical [[speed]]. This is known as a [[jump dive]]. Jump dives are commonly repeatedly chained after a [[long jump]] for the speed needed for a dive.

Revision as of 15:16, 22 May 2020

Diving is an action that Mario does when the player presses B. It can be used on the ground or in the air. 28 speed is needed to dive in the air (Otherwise, he will do a jump kick), and 29 speed on the ground (Otherwise he will punch). A dive recover (Also known as a rollout or a DR) is commonly used in the A Button Challenge. It is also used commonly in speedruns, both TAS or RTA, right after jumping to make Mario have the horizontal and vertical speed. This is known as a jump dive. Jump dives are commonly repeatedly chained after a long jump for the speed needed for a dive.