Crash: Difference between revisions

27 bytes added ,  29 July 2019
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m (accidentally copied the link formatting for the exception type too)
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| Teleporting while passing over a loading zone || style="background-color: #fffca8"| Address Error Exception ||  
| Teleporting while passing over a loading zone || style="background-color: #fffca8"| Address Error Exception ||  
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| Warping out of a level while passing over a loading zone ||  style="background-color: #baffa8"| || Maybe possible in DDD using the Sub Gate warp and whirlpool cloning to reach the instant loading zone.
| Warping out of a level while passing over a loading zone ||  style="background-color: #baffa8"| || Maybe possible in DDD using the Sub Gate warp and whirlpool cloning to reach the instant loading zone. Not yet achieved in Vanilla.
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| Passing a boo over surface 12 over NULL ||  style="background-color: #baffa8"| || Possibly a non-existant crash if the shadow crashes the game first. Not achieved in Vanilla (yet).
| Passing a boo over surface 12 over NULL ||  style="background-color: #baffa8"| || Possibly a non-existant crash if the shadow crashes the game first. Not yet achieved in Vanilla.
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